Animal Trainer Dedication Feat 2
Source Pathfinder #152: Legacy of the Lost God
Prerequisites Trained in Nature
You gain the services of a young animal companion that travels with you and obeys simple commands as best as it can. This trained animal is trained in Performance instead of the skill listed for its type.
You have befriended an animal to serve as an able assistant and loyal guardian.
Animal Trainer Dedication Feat 2
Prerequisites Trained in Nature
You gain the services of a young animal companion that travels with you and obeys simple commands as best as it can. This trained animal is trained in Performance instead of the skill listed for its type.
Source: Pathfinder #152: Legacy of the Lost God
Beast Speaker Feat 4
Source: Pathfinder #152: Legacy of the Lost God
Mature Trained Companion Feat 6
Source: Pathfinder #152: Legacy of the Lost God
Insistent Command Feat 8
Source: Pathfinder #152: Legacy of the Lost God
Splendid Companion Feat 12
Source: Pathfinder #152: Legacy of the Lost God
Specialized Companion (Animal Trainer) Feat 18
Source: Pathfinder #152: Legacy of the Lost God
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.