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All Returns To Slumber One ActionFeat 6


ArchetypeMentalPrimalSleep
Source Pathfinder Impossible Magic
Prerequisites World Rouser Dedication

Requirements Your waking world is active.


Your waking world returns to slumber, and lays the peace of deep sleep on all within it. You Dismiss your waking world, and all creatures in the area must attempt a will save against your world rouser DC. Animals, beasts, and plants native to this world treat the result of their save as one degree worse. Creatures in the area then become temporarily immune to this ability for 1 hour.

Success The creature is unaffected.

Failure The creature can't use reactions for 1 round.

Critical Failure As failure, but the creature is also Slowed 1.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.

Sleep

This effect can cause a creature to fall asleep or get drowsy.