Alkenstar Agent Dedication Feat 2
Source Pathfinder #178: Punks in a Powder Keg
Prerequisites trained in Deception and at least one firearm
Access You have been initiated by the grand duchess of Alkenstar or one of her agents.
You put on the persona of a rough and tumble outlaw, but your real goals are to report threats to Alkenstar back to the grand duchess. You become an expert in Deception and trained in your choice of Underworld Lore or Legal Lore; if you were already trained, you become an expert instead. You gain the Lie to Me skill feat.
Outwardly dashing outlaws or silent, deadly bravos, these masters of combat and culture must hone a variety of skills to serve as secret agents and informants for the leader of Alkenstar, Grand Duchess Trietta Ricia.
Additional Feats: 4th Plant Evidence, Quick Draw; 6th Reactive Pursuit, Running Reload; 10th Snap Shot; 18th Instant Opening
Alkenstar Agent Dedication Feat 2
Prerequisites trained in Deception and at least one firearm
Access You have been initiated by the grand duchess of Alkenstar or one of her agents.
You put on the persona of a rough and tumble outlaw, but your real goals are to report threats to Alkenstar back to the grand duchess. You become an expert in Deception and trained in your choice of Underworld Lore or Legal Lore; if you were already trained, you become an expert instead. You gain the Lie to Me skill feat.
Source: Pathfinder #178: Punks in a Powder Keg
Loose Cannon Feat 4
Source: Pathfinder #178: Punks in a Powder Keg
Prepare Papers Feat 7
Source: Pathfinder #178: Punks in a Powder Keg
Flash Your Badge Feat 10
Source: Pathfinder #178: Punks in a Powder Keg
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.