Acrobat Dedication Feat 2
Source Pathfinder Player Core 2
Prerequisites trained in Acrobatics
You become an expert in Acrobatics. At 7th level, you become a master in Acrobatics, and at 15th level, you become legendary in Acrobatics. Whenever you critically succeed at an Acrobatics check to Tumble Through an enemy's space, you don't treat the enemy's space as difficult terrain.
You have trained your body to perform incredible, seemingly superhuman feats of grace and agility. You move in ways that leave your opponents fumbling for a response, turning every fight into a nimble piece of performance art.
Often underestimated, such mastery over the body is useful both on a stage and a battlefield. In fact, acrobatics is an often-practiced art among thieves, assassins, and explorers.
Acrobat Dedication Feat 2
Prerequisites trained in Acrobatics
You become an expert in Acrobatics. At 7th level, you become a master in Acrobatics, and at 15th level, you become legendary in Acrobatics. Whenever you critically succeed at an Acrobatics check to Tumble Through an enemy's space, you don't treat the enemy's space as difficult terrain.
Source: Pathfinder Player Core 2
Contortionist Feat 4
Source: Pathfinder Player Core 2
Dodge Away Feat 6
Source: Pathfinder Player Core 2
Graceful Leaper Feat 7
Source: Pathfinder Player Core 2
Show-Off Feat 8
Source: Pathfinder Lost Omens Firebrands
Tumbling Strike Feat 8
Source: Pathfinder Player Core 2
Mockingbird's Disarm Feat 10
Source: Pathfinder Lost Omens Firebrands
Tumbling Opportunist Feat 10
Source: Pathfinder Player Core 2
Operatic Adventurer Feat 12
Source: Pathfinder #204: Stage Fright
Virtuosic Dancer Feat 12
Source: Pathfinder #204: Stage Fright
Quick Spring Feat 13
Source: Pathfinder Lost Omens Firebrands
Costume Change Feat 14
Source: Pathfinder #204: Stage Fright
Fit for the Role Feat 14
Source: Pathfinder #204: Stage Fright
Tempo Shift Feat 16
Source: Pathfinder #204: Stage Fright
Fight Choreography Feat 18
Source: Pathfinder #204: Stage Fright
More Real Than Real Feat 20
Source: Pathfinder #204: Stage Fright
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchetypeThis feat belongs to an archetype.
DedicationEach archetype's dedication feat represents your character's dedicated effort learning a new set of abilities, making it impossible to split your focus and pursue another archetype at the same time. Once you take a dedication feat, you can't select a different dedication feat until you complete your dedication by taking two other feats from your current archetype. You can't retrain a dedication feat as long as you have any other feats from that archetype.