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A Hush Falls Over the World One ActionFeat 10


ArchetypeIllusionPrimal
Source Pathfinder Impossible Magic
Prerequisites World Rouser Dedication

Requirements Your waking world is active.


Sound is absorbed in your waking world, covering everything in a shroud of quiet until the start of your next turn. Creatures in your waking world become hidden to imprecise hearing or Concealed to precise hearing. A creature in your waking world attempting to use spell or effect with the auditory or sonic trait must succeed at a DC 4 flat; on a failure, the spell or effect is disrupted. Anytime a creature in the area is affected by an auditory or sonic effect, they must attempt a DC 16 flat. On a success, they are not affected by the auditory or sonic effect, though they still may be affected by other aspects of an ability (for example, a creature hit by a weapon with a thundering rune would not take sonic damage but would still take the normal damage from the weapon).


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Archetype

This feat belongs to an archetype.

Illusion

Effects and magic items with this trait involve false sensory stimuli.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.