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Vizier Dragon (Ancient, Spellcaster)Creature 20


UncommonGargantuanDragonOccult
Source Pathfinder Lost Omens Draconic Codex
Perception +36 (darkvision, scent (imprecise) 80 feet)
Languages Common, Draconic, Dwarven, Elven, Fey, Gnomish, Jotun, Truespeech
Skills Acrobatics +29, Arcana +31, Athletics +35, Deception +38, Diplomacy +38, Medicine +36, Religion +36, Society +35
Str +9, Dex +5, Con +6, Int +5, Wis +6, Cha +7

AC 44; Fort +35; Reflex +33; Will +39; +1 status to all saves vs. magic
HP 450
Speed 60 feet (fly 200 feet, swim 60 feet)
Immunities paralyzed, sleep, stupefied

Claw One Action +38 (+34, +30) to hit (agile, magical, reach 15) 4d6+17 Slashing
Jaws One Action +38 (+33, +28) to hit (fire, magical, reach 20) 4d8+17 Piercing + 4d6 Fire
Tail One Action +36 (+31, +26) to hit (magical, reach 25) 4d10+17 Bludgeoning
Horns One Action +36 (+32, +28) to hit (agile, magical, reach 20) 3d12+17 Piercing

+1 Status to All Saves vs. MagicDragontongue

When a dragon speaks, the universe listens. The dragon is immune to Silence and abilities that would prevent them from speaking if the source's level is lower than the dragon's or its rank is lower than half the dragon's level rounded up.

Frightful Presence (aura, emotion, fear, mental)

90 feet. DC 39 will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Word of Wisdom Reaction (auditory, fortune, linguistic, occult)

Trigger An ally within 60 feet fails a saving throw


Effect The ally improves its result by one degree of success, turning a failure into a success or a critical failure into a normal failure. The dragon can't use this ability again for 1d4 rounds.

Dragonspeech Two Actions

Frequency once per 10 minutes


Effect The ancient dragon uses Word of Advice, Word of Caution, and Word of Heroism, though any given ally can only be the target of a single Word.

Powerful Utterance Two Actions

The dragon expresses their power in one of two ways. The dragon can't use Powerful Utterance again for 1d4 rounds.

Word of Advice One Action (auditory, linguistic, mental, occult)

Frequency once per round


Effect The dragon is a skilled mentor, and commands its students like a general. An ally within 60 feet of the dragon can Stride once and Strike once, in any order. If it hits, the Strike deals an additional 4d6 fire damage.

Effect: Word of Advice

Word of Caution One Action (auditory, linguistic, mental, occult)

Frequency once per round


Effect Wise people listen when a vizier dragon speaks. An ally within 60 feet of the dragon gains immunity to the vizier dragon's Powerful Utterance and resistance 20 to all other damage for 1 round.

Effect: Word of Caution

Word of Heroism One Action (auditory, linguistic, mental, occult)

Frequency once per round


Effect Ancient dragons are the teachers of heroes. An ally within 60 feet of the dragon gains a +2 status bonus to attack rolls, Perception checks, saving throws, and skill checks for 1 minute.

Effect: Word of Heroism


Occult Prepared Spells (DC 42, +34 to hit)

Cantrips (10th Level): Figment, Guidance, Message, Prestidigitation, Sigil
1st Level: Mindlink, Sanctuary, Spirit Link
2nd Level: Clear Mind, Dispel Magic, Sound Body
3rd Level: Enthrall, Locate, Ring of Truth
4th Level: Confusion, Honeyed Words, Nightmare
5th Level: Banishment, Sending, Subconscious Suggestion
6th Level: Mislead, Never Mind, Wall of Force
7th Level: Energy Aegis, Project Image, True Target
8th Level: Hidden Mind, Quandary, Unrelenting Observation
9th Level: Foresight, Overwhelming Presence, Phantasmagoria

Occult Innate Spells (DC 42, +0 to hit)

2nd Level: Humanoid Form (At Will)
3rd Level: Dream Message
5th Level: Dreaming Potential, Truespeech (Constant)
6th Level: Zealous Conviction


There's a feeling every teacher knows. It's when one has taken a young mind and educated, trained, and molded them to one's specifications before setting them loose and watching the pupil act on one's teachings. It's a feeling of creation, control, and wonder, the knowledge that one has created this great and glorious thing—and if one has done the job exceptionally well, then the student will outshine the master. This is immortality and power, and this is what vizier dragons chase.

Vizier dragons are primarily concerned with the education and cultivation of people. People fascinate vizier dragons in all their riotous, contradictory complexity. Why do some people excel, and others falter and fail? Why does one person become a saint and the next a tyrant? Why do some become legends in their own time, while others labor in ignominy?


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.