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KannijoCreature 13


Unique​Medium​Evil​Undead​Unholy​Vampire​
Source Pathfinder #190: The Choosing
Perception +23 (darkvision, breathsense (precise) 60 feet)
Languages Aklo, Common, Necril, Tien
Skills Acrobatics +23, Athletics +23, Deception +25, Intimidation +25, Nature +23, Occultism +25, Stealth +25
Str +4, Dex +6, Con +3, Int +4, Wis +4, Cha +6

AC 34; Fort +20; Reflex +25; Will +23;
HP 180 (fast healing 10, void healing, one more breath)
Speed 15 feet (swim 15 feet)
Immunities death effects, disease, paralyzed, poison, prone, sleep
Resistances Physical 10

Fangs One Action +26 (+22, +18) to hit (agile, finesse) 3d10 + 10 Piercing

Breathsense (Precise) 60 feet

A jiang-shi can't perceive living creatures beyond 5 feet except with their breathsense. A living creature within the listed range who holds its breath is Invisible to the jiang-shi for as long as it holds its breath. To hold its breath in this way, a creature must have one hand free to fully plug its nose or cover its mouth.

Coven (mental, occult)

A spirit naga adds Hallucination, Mind Probe, and Suggestion to their coven's spells.


This monster can form a coven with two or more other creatures who also have the coven ability. This involves performing an 8-hour ceremony with all prospective coven members. After the coven is formed, each of its members gains elite adjustments, adjusting their levels accordingly. Coven members can sense other members' locations and conditions by spending a single action, which has the concentrate trait, and can sense what another coven member is sensing as a two-action activity, which has the concentrate trait as well.

Covens also grant spells and rituals to their members, but these can be cast only in cooperation between three coven members who are all within 30 feet of one another. A coven member can contribute to a coven spell with a single action that has the concentrate trait. If two coven members have contributed these actions within the last round, a third member can cast a coven spell on her turn by spending the normal spellcasting actions. A coven can cast its coven spells an unlimited number of times but can cast only one coven spell each round. All covens grant the 8th-rank Cursed Metamorphosis spell and all the following spells, which the coven can cast at any rank up to 5th: Augury, Charm, Clairaudience, Clairvoyance, Dream Message, Illusory Disguise, Illusory Scene, Scouting Eye, and Talking Corpse. Individual creatures with the coven ability also grant additional spells to any coven they join. A coven can also cast the Control Weather ritual, with a DC of 23 instead of the standard DC.

If a coven member's departure or death brings the coven below three members, the remaining members keep their elite adjustments for 24 hours, but without enough members to contribute the necessary actions, they can't cast coven spells.

Fast Healing 10

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Harrowed Fulu

Unlike the typical jiang-shi, Kannijo's Warped Fulu has been replaced by a card from the Deck of Destinyβ€”a replacement that has largely gone unnoticed by the vampire. Kannijo is immune to spells cast from a magic item without expending a spell slot, such as from a scroll or wand, and also gains the passive abilities granted from The Snakebite (but not its activation ability). A creature can Steal The Snakebite to remove it (DC 33). This immediately ends Kannijo's immunity to these effects, negates the card's passive effects, and removes Kannijo's fast healing. Kannijo can no longer use The Snakebite as its fulu, but can create a replacement warped fulu by spending 1 uninterrupted hour inscribing a strip of paper (or similar) with a writing instrument.

Jiang-Shi Vulnerabilities

All jiang-shi possess the following vulnerabilities.


Critical Success The jiang-shi is unaffected.

Success The jiang-shi is Stupefied 1 for 1 round.

Failure The jiang-shi is Stupefied 2 for 1 minute.

Critical Failure The jiang-shi is stupefied 2 and Confused for 1 minute.

One More Breath (divine, void)

Unlike other undead, a jiang-shi isn't destroyed at 0 HP. Instead, they fall Unconscious and awaken in 1 minute with 1 Hit Point. Scattering at least 1 Bulk of glutinous rice or hen eggs on an unconscious jiang-shi destroys them permanently. If the jiang-shi was reduced to 0 HP by an attack from a weapon made of duskwood, they're destroyed immediately.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Drain Qi One Action (divine)

Requirements A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the jiang-shi's reach


Effect The jiang-shi drains the victim's life energy, or qi, through their breath. This requires an athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is Drained 1 and the jiang-shi regains 18 healing HP, gaining any excess as temporary Hit Points. Draining qi from a creature that's already drained doesn't restore any HP to the jiang-shi but increases the victim's drained condition value by 1, killing the victim when it reaches drained 5. If the victim has the ability to cast ki spells, it can spend 1 Focus Point to avoid becoming drained. This protects it only from the current attack, not from subsequent attempts to Drain Qi.

A victim's drained condition value decreases by 1 every week. If the creature restricts their diet to glutinous rice for at least 1 day and spends 10 minutes dancing, jogging, or otherwise engaging in vigorous physical activity by succeeding at a DC 25 athletics check, it reduces its drained condition by 1.

Manipulate the Green

Kannijo can use Inveigle against plant creatures normally immune to mental effects, and can communicate with inveigled plant creatures as if under the effects of Speak with Plants.

Rigor Mortis

The jiang-shi ignores difficult terrain and effects that would render them Prone. A jiang-shi can't take the Drop Prone action. When they Leap they don't trigger reactions that are normally triggered by move actions, such as Attacks of Opportunity.

Spirit Naga Venom (poison)

Saving Throw DC 33 fortitude (DC 34 fortitude against Off-Guard targets)


Maximum Duration 6 rounds

Stage 1 2d6 poison damage and Stupefied 1 (1 round)

Stage 2 3d6 poison damage and Stupefied 2 (1 round)

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Occult Spontaneous Spells (DC 33, +25 to hit)

Cantrips (7th Level): Daze, Detect Magic, Mage Hand, Read Aura, Sigil
1st Level (4 slots): Charm, Command, Grim Tendrils, Phantom Pain, Unseen Servant
2nd Level (4 slots): Blur, Dispel Magic, Humanoid Form, Mirror Image, Telekinetic Maneuver
3rd Level (4 slots): Clairaudience, Dream Message, Mind Reading, Paralyze, Vampiric Touch
4th Level (4 slots): Clairvoyance, Confusion, Dimension Door, Fly, Modify Memory
5th Level (4 slots): Black Tentacles, Crushing Despair, Subconscious Suggestion, Synesthesia
6th Level (4 slots): Phantasmal Calamity, Spirit Blast, Teleport


Rituals

Inveigle


In naga culture, the foul-tempered, unkempt spirit naga holds a contemptible place similar to that of hags in humanoid cultures. These decrepit creatures live out lives of solitude, sought out only by those who are foolish or brave enough to think they can benefit from the spirit naga's powers without paying a heavy price-for most who dare to show such hubris, the price is their own lives.

Spirit nagas seek out desolate ruins and places long associated with death and corruption. These sinister, serpentine beings can be found in abandoned graveyards, crumbled fortresses, rotting swamps, and blighted woodlands. Though they may know little of the actual history of such places, the nagas are nonetheless attracted to the psychic remnants of evil deeds and tormented spirits that remain within the earth and stones there.

Despite their hideous appearance and treatment as pariahs by other nagas, spirit nagas feel a profound pride in their abilities and even in their hermetic existences. They see themselves as connected to a greater force whose mysteries are revealed only to those who can cast off the trappings and morals of "civilized" society. Even so, spirit nagas gleefully accept the worship of other creatures willing to bow to their capricious whims. They often form cults around themselves, using their charm spells and rituals to ensnare the minds of a few key individuals who spread the nagas' foul influence throughout a community.


Nagas are identifiable by their serpentine bodies and strange, humanlike heads. All nagas have magical abilities and great intelligence, which they combine to advance their own agendas.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.

Vampire

Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.