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The SnakebiteEquipment 20


UniqueArtifactHarrowCourtInvestedMagicalPoison
Source Pathfinder #190: The Choosing
Weight negligible

Suit Book (Int)

Alignment chaotic evil


The Snakebite represents poison, assassination, and disharmony. As long as you have The Snakebite invested, it grants you a +2 item bonus to Deception and Stealth checks you make for initiative. This increases to a +3 item bonus if you're at least 17th level. The DCs of your poison effects have a +1 item bonus to targets that are Off-Guard to you when you afflict the target with the poison (the DC retains this bonus for the target's subsequent saves against the affliction, even if the target is no longer off-guard to you).

Activate 2 envision, Interact

Frequency once per day


Effect You cast Purple Worm Sting on a creature within your reach, with a DC equal to your class DC or spell DC (fortitude).

Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Artifact

Items with this trait are artifacts. These magic items can't be crafted by normal means, and they can't be damaged by normal means. Artifacts are always rare or unique.

Invested

A character can invest only 10 magical items that have the invested trait. None of the magical effects of the item apply if the character hasn't invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head).

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.