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SaviyaCreature 19


UniqueMediumElfHumanoid
Source Pathfinder Adventure: Prey for Death
Perception +34 (darkvision, scent (precise) 60 feet, +37 to Seek)
Languages Aklo, Azlanti, Common, Diabolic, Elven, Sakvroth
Skills Lore +33, Acrobatics +34, Athletics +36, Deception +36, Diplomacy +34, Intimidation +34, Nature +33, Religion +35, Society +31, Stealth +34
Str +4, Dex +5, Con +1, Int +4, Wis +6, Cha +5

AC 43; Fort +31; Reflex +35; Will +38;
HP 360
Speed 30 feet (fly 25 feet)

Sawtooth Saber One Action +35 (+31, +27) to hit (agile, finesse, magical, twin) 4d6+12 Slashing

Perfect Scent

Saviya's sense of smell is a precise sense. It's particularly adept at seeing through disguises that attempt to obscure a target's actual ancestry, granting her a +4 circumstance bonus to Perception checks against such Impersonation attempts.

Fading Reaction

Frequency once per use of Crimson Shroud

Trigger Saviya is targeted by a Strike from a creature she can detect

Requirements Saviya's Crimson Shroud is active


Effect Saviya fades from reality. The creature making the triggering Strike must attempt a DC 11 flat; on a failure, the attack passes harmlessly through the immaterial image of Saviya's body, after which she returns to her physical form.

Crimson Shroud One Action (healing, magical)

Frequency seven times a day


Effect Saviya swathes herself in red mist for 1 minute, during which time she gains fast healing 9. She can Interact with the mist to gain a +1 circumstance bonus to AC until the beginning of her next turn. If she dies while Crimson Shroud is active, her body vanishes, leaving behind only her gear.

Prayer Attack One Action (concentrate)

Requirements Saviya wields a sawtooth saber in each hand


Effect Saviya attempts to Feint an enemy within 30 feet. If the Feint is successful, Saviya's next successful Strike with a sawtooth saber in that same turn deals 2d6 persistent bleed damage to the target. In addition, provided Saviya remains visible to that target and that target remains within 30 feet of Saviya, additional Prayer Attacks against that target automatically cause them to become Off-Guard against Saviya's attacks until the end of her turn.

Vernai Training

In order to resurrect a creature slain by Saviya, a creature must counteract Saviya's influence on that creature's death as they Cast the Spell or perform the ritual (DC 41).


Cleric Divine Prepared Spells (DC 41, +33 to hit)

Cantrips (10th Level): Daze, Divine Lance, Guidance, Shield, Void Warp
1st Level: Command, Fear, Harm, Heal, Sanctuary
2nd Level: Cleanse Affliction, Create Food, Dispel Magic, Resist Energy, Silence
3rd Level: Blindness
4th Level: Mantis's Grasp, Outcast's Curse, Talking Corpse, Unfettered Movement
5th Level: Sawtooth Terrain, Truespeech
6th Level: Crimson Breath, Dominate, Teleport, Truesight
7th Level: Execute
9th Level: Massacre, Wails of the Damned
10th Level: Manifestation

Red Mantis Divine Prepared Spells (DC 41, +33 to hit)

Cantrips (10th Level): Figment, Sigil
1st Level: Fear
2nd Level: Mist
3rd Level: Paralyze
4th Level: Translocate
5th Level: Sending
6th Level: Phantasmal Calamity
7th Level: Project Image
8th Level: Disappearance


Rituals

Call Spirit, Planar Servitor, Resurrect, Commune



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.