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RukhCreature 9


Uniqueโ€‹Mediumโ€‹Shadowโ€‹Strixโ€‹Undeadโ€‹Vampireโ€‹
Source Pathfinder #215: To Blot Out the Sun
Perception +21 (greater darkvision)
Languages Alghollthu, Azlanti, Common, Draconic, Elven, Fey, Necril, Shadowtongue
Skills Lore +19, Lore +19, Acrobatics +15, Deception +18, Diplomacy +18, Intimidation +18, Occultism +19, Religion +19, Society +19, Stealth +15
Str +15, Dex +4, Con +3, Int +6, Wis +6, Cha +5

AC 25; Fort +16; Reflex +17; Will +21;
HP 110 (coffin restoration, fast healing 10, void healing)
Speed 25 feet (fly 25 feet)
Immunities death effects, disease, paralyzed, poison, sleep
Resistances Physical 10

Claw One Action +16 (+12, +8) to hit (agile, magical, unarmed) 1d8+5 Slashing

Fast Healing 10

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Coffin Restoration (divine, void)

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls Unconscious. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

Shadow Form One Action (concentrate, divine, shadow)

Rukh reverts to pure shadow and absorbs her body and her gear into the darkness, or it shifts back to her physical form. In shadow form, Rukh gains a climb Speed equal to her land Speed and can more through any gap that isn't airtight. However, she can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface she's on is destroyed, Rukh returns to physical form and is Stunned 1. She loses fast healing while in shadow form but can remain in shadow form indefinitely.

If Rukh is exposed to sunlight while in shadow form, she becomes Slowed 2 and must attempt a DC 16 flat at the end of each of her turns. If she fails, she is destroyed, the shadow vanishing with a blood-curdling wail.

Strigoi Weaknesses

All strigoi possess the following weaknesses:

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Bleed Out One Action (attack)

Requirements Rukh's last action was to cast a non-cantrip spell that granted him a blood magic effect


Effect Rukh makes a ranged spell attack roll against the AC of a target within 60 feet. This attack deals persistent bleed damage equal to the rank of the spell he just cast.

Blood Magicโ€”Eerie Veil

When Rukh casts a bloodline spell using a Focus Point or a sorcerous gift spell using a spell slot, either one target takes a โ€“1 status penalty to Will saving throws for 1 round, or Rukh gains a +2 status bonus to Will saving throws for 1 round.

Effect: Aberrant Blood Magic

Sorcerous gift spells

Drink Essence One Action (divine)

Requirements A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the strigoi's reach


Effect The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an athletics check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes Drained 1 and Stupefied 1, and Rukh regains 13 healing HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).

A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful DC 20 medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.

A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.

Reach Spell One Action (concentrate, spellshape)

If the next action Rukh takes is to Cast a Spell that has a range, increase that spell's range by 30 feet.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Occult Spontaneous Spells (DC 32, +24 to hit)

Cantrips (5th Level): Daze, Detect Magic, Figment, Telekinetic Projectile, Void Warp
1st Level (4 slots): Enfeeble, Fear, Grim Tendrils, Phantom Pain, Sure Strike, Ventriloquism
2nd Level (4 slots): Clear Mind, Darkness, Dispel Magic, Sound Body, Stupefy
3rd Level (4 slots): Slow, Vampiric Feast
4th Level (4 slots): Confusion, Vision of Death
5th Level (3 slots): Slither, Synaptic Pulse, Synesthesia

Divine Innate Spells (DC 32, +24 to hit)

3rd Level: Levitate (At Will)

Sorcerer Bloodline Spells (DC 32, +24 to hit)

1st Level: Tentacular Limbs
3rd Level: Aberrant Whispers



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Shadow

This magic involves shadows or the energy of the Netherworld.

Strix

Winged humanoids, most of whom live in and around Cheliax.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Vampire

Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.