Ignaro VollaiCreature 11
Source Pathfinder Adventure Path: Hell's Destiny
Perception +18
Languages Aklo, Common, Diabolic, Draconic, Fey
Skills Lore +26, Arcana +23, Deception +21, Intimidation +21
Str +1, Dex +3, Con +2, Int +5, Wis +1, Cha +4
AC 28; Fort +20; Reflex +21; Will +24;
HP 148
Speed 25 feet
Staff
+18 (+13, +8) to hit (magical, staff, two hand d8, unholy) 2d4+7 BludgeoningHell's Arrest
(attack, magical, unholy)Frequency once per round
Effect Ignaro invokes Hell to wrap in chains a creature within 30 feet of him. He attempts to [/act grapple skill=arcana] the target using his Arcana modifier in place of Athletics for the check. If successful, the chains keep the target grappled or Restrained for 1 minute, until the target Escapes, or until the chains are destroyed (Hardness 10, 30 HP), whichever comes first.
Hell's Own ServitorIgnaro is bound to a phistophilus in Erebus. When Ignaro dies, his body disintegrates and his soul is sent to Hell. All weapons that he wields deal an additional 1d6 spirit damage with the unholy trait.
Ignite Heresy
(concentrate, divine, fire, magical, unholy)Ignaro declares an object he can see within 30 feet to be heretical. After smoldering for 1 round, it's engulfed in flames, taking 3d6 persistent,fire damage that ignores half of the object's Hardness. Immersion in water for 1 round ends the damage, as does the object being splashed with a flask of holy water. Any other water effect that isn't just mundane water used against the object can attempt to counteract the effect (DC 30). If this ability destroys an object, Ignaro gains temporary Hit Points equal to twice the object's level (minimum 2) that last for 1 minute.
Divine Prepared Spells (DC 30, +22 to hit)
Cantrips (6th Level): Guidance, Ignition, Shield, Sigil
1st Level: Fear, Heal, Lock
3rd Level: Heroism, Paralyze
4th Level: Divine Wrath, Translocate
5th Level: Summon Fiend (Devils Only)
Cantrips (6th Level): Daze
1st Level: Charm, Command
2nd Level: Laughing Fit, Stupefy
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.