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Disciple of Urxehl (9-10)Creature 10


Unique​Large​Chaotic​Evil​Incorporeal​Undead​Unholy​
Source Pathfinder Society Scenario #2-22: Breaking the Storm: Excising Ruination
Perception +19 (darkvision)
Languages Aklo, Chthonian, Common, Cyclops, Jotun, Necril
Skills Acrobatics +19, Deception +19, Intimidation +19, Occultism +22, Religion +22, Society +18, Stealth +17
Str -5, Dex +5, Con +3, Int +6, Wis +5, Cha +7

AC 27; Fort +16; Reflex +18; Will +21; +1 Status to All Saves vs. Magic
HP 145 (void healing)
Speed 0 feet (fly 30 feet)
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Weaknesses Holy 10
Resistances All Damage 10

+1 Status to All Saves vs. MagicUrxehl's Grace Reaction

Trigger Urxehl's firestorm targets a creature


Effect The Disciple of Urxehl redirects the firestorm, causing it to target a different creature of the Disciple's choice.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Channel Firestorm One Action (concentrate, spellshape)

If the next action the Disciple of Urxehl takes is to Cast a Spell, any creature that has taken damage from Urxehl's firestorm since the Disciple's last turn takes a -2 circumstance penalty to AC and saves against the spell.


Divine Spontaneous Spells (DC 29, +21 to hit)

Cantrips (5th Level): Acid Splash, Know Direction, Mage Hand, Read Aura, Shield
1st Level: Fear, Harm
2nd Level (4 slots): Darkness, Enlarge, See Invisibility, Silence
3rd Level (4 slots): Blindness, Crisis of Faith, Slow, Vampiric Touch
4th Level (4 slots): Divine Wrath, Enervation
5th Level (4 slots): Abyssal Plague, Flame Strike, Wall of Flesh



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Incorporeal

An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.