Thresholds of TruthEquipment 0
Weight light
Zarmavdian's spellbook, Thresholds of Truth, was once a straightforward treatise on arcane and occult lore containing several useful spells. It's been so heavily annotated, however, that the original text is hard to read. It's clear that Zarmavdian wanted to prevent eldritch creatures from manipulating innocent minds, but his spellbook is a treasure trove for those seeking dangerous or inscrutable lore. The bookseller Morlibint currently keeps this book in his collection at Odd Stories.
Thresholds of Truth provides access to the
An eager student of occult lore, you enjoy reading rare or forgotten tomes with ancient rituals and hidden secrets. You connect disparate facts to unlock deeper mysteries and uncover the truths of the universe, and you zealously hoard the knowledge your painstaking research produces. Aberrations fascinate you for many reasons, not the least of which is because their anatomy is wholly alien and yet, to the insightful, eminently sensible.
You've been particularly enlightened by the accumulated lore in Thresholds of Truth, and you know Zarmavdian was a kindred soul in occult research. With this book in hand, you feel like you stand at the doorway to unprecedented occult discoveries. You scoff at those fools who claim you meddle in things mortals aren't meant to know-for isn't it the duty of the enlightened to gather the universe's deepest truths?
Eldritch Researcher Dedication Feat 2
Prerequisites trained in Arcana, trained in Occultism
You gain the ability to cast a single arcane or occult cantrip of your choice (which is heightened to a spell rank equal to half your level rounded up). If you weren't already, you become trained in that tradition's spell DCs and spell attack rolls with Intelligence as your spellcasting ability.
Regardless of whether you choose an arcane or occult cantrip, you also become an expert in your choice of either Arcana or Occultism. You also gain a +1 circumstance bonus to checks you attempt with the chosen skill when Investigating or Identifying Magic.
Source: Pathfinder #164: Hands of the Devil
Seeker of Truths Feat 4
Source: Pathfinder #164: Hands of the Devil
Strange Script Feat 4
Source: Pathfinder #164: Hands of the Devil
Scholarly Defense Feat 6
Source: Pathfinder #164: Hands of the Devil
Able Ritualist Feat 8
Source: Pathfinder #164: Hands of the Devil
Lorefinder Feat 8
Source: Pathfinder #164: Hands of the Devil
Know It All (Eldritch Researcher) Feat 10
Source: Pathfinder #164: Hands of the Devil
Advanced Seeker of Truths Feat 12
Source: Pathfinder #164: Hands of the Devil
Words of Unraveling Feat 12
Source: Pathfinder #164: Hands of the Devil
Entities From Afar Feat 14
Source: Pathfinder #164: Hands of the Devil
Incredible Recollection Feat 14
Source: Pathfinder #164: Hands of the Devil
archetype and contains the following spells:Cantrips
- Void Warp
- Light
- Daze
- Detect Magic
- Electric Arc
- Ghost Sound
- Telekinetic Hand
- Light
- Prestidigitation
- Read Aura
- Shield
1st Level
2nd Level
3rd Level
4th Level
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.