Deathbane Crescent (Major)Equipment 12
Source Pathfinder Impossible Magic
Price 1,900 gp
Weight negligible
This crescent moon carved out of bone holds the power to turn back the undead. This spellheart covers any item it's affixed to with spiderwebs that reappear even if damaged or removed. The spell DC of any spell cast by Activating this item is 30.
Armor After you cast a vitality spell by Activating the crescent, you gain resistance 10 to attacks and effects from undead creatures until the end of your next turn.
Weapon After you cast a vitality spell by Activating the crescent, your Strikes with the weapon deal an additional 1d8 vitality damage until the end of your next turn.
Effect: Deathbane Crescent - Weapon
DC 30 fortitude
Activate Cast a Spell
Effect You cast Vitality Lash.
Activate Cast a Spell
Frequency once per day
Effect You cast 3rd-rank Infuse Vitality.
Activate Cast a Spell
Frequency once per day
Effect you cast 4th-rank Sound Body.
Activate Cast a Spell
Frequency once per day
Effect You cast Vital Beacon.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
SpellheartSpellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a major five-feather wreath requires air walk, gale blast, and wall of wind.
VitalityEffects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.