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Continuum StaffWeapon 16


Uncommon​Magical​Staff​TwoHandD8​
Source Pathfinder Impossible Magic
Damage 1d4 Bludgeoning
Type Simple
Price 9,500 gp
Weight 1 bulk

A looped band of copper, winding in on itself, sits atop the head of this shiny metal staff. The staff's surface seems to warp unpredictably when viewed, the reflections across the shiny surface of its length never forming the same pattern twice.


Activate—Restitch Time r (fortune, manipulate)

Frequency once per day

Trigger You would fail or critically fail an attack roll, saving throw, or skill check

Effect You briefly reverse time to fix your error. Reroll the triggering check, taking the better of the two results.


Activate Cast a Spell

Effect You expend a number of charges from the staff to cast a spell from its list.


Craft Requirements Supply one casting of all listed ranks of all listed spells.

Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Staff

This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.

TwoHand

This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.