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VofnirCreature 12


UncommonMediumHumanHumanoid
Source Pathfinder Adventure: Prey for Death
Perception +23
Languages Common, Skald
Skills Lore +18, Athletics +22, Crafting +18, Intimidation +21, Religion +23
Str +4, Dex +1, Con +3, Int +0, Wis +5, Cha +3

AC 32; Fort +22; Reflex +20; Will +24;
HP 232
Speed 25 feet

Greatsword One Action +23 (+18, +13) to hit (magical, versatile p) 2d12+7 Slashing

Commanding Shout One Action (auditory)

Vofnir commands the Gorumite infantry to fight for the glory of Gorum as long as the troop is within earshot. Until the start of Vofnir's next turn, the Gorumite infantry's save DCs for their Fire Crossbows! and Raise Swords! actions increase to DC 33 and they gain a +2 status bonus to their saving throws.

Effect: Commanding Shout

Consecrated

As long as the Consecrate ritual effects persist in Crownhold, a Gorumite warpriest gains a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks; these bonuses are not calculated into the stat block.

Fervent Casting Reaction (auditory, divine, spellshape)

Frequency once per day


Effect The Gorumite warpriest loudly proclaims the glory of Gorum. The next divine spell they cast takes one fewer action (minimum of one), but must only target the warpriest. If the spell affects an area or multiple targets, such as bless, it only affects the warpriest, even if it lasts more than one round.


Divine Prepared Spells (DC 32, +24 to hit)

Cantrips (6th Level): Daze, Forbidding Ward, Guidance, Shield, Stabilize
1st Level: Bless, Enfeeble, Harm, Heal, Mending
2nd Level: Cleanse Affliction, Clear Mind, Darkvision, Dispel Magic, Noise Blast, See the Unseen, Share Life
3rd Level: Blindness, Heroism
4th Level: Divine Wrath, Fly, Unfettered Movement
5th Level: Breath of Life
6th Level: Blessed Boundary

Cleric Domain Spells (DC 32, +24 to hit)

1st Level: Athletic Rush
4th Level: Enduring Might



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.