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ConsecrateRitual 2


UncommonConsecration
Source Pathfinder Player Core
Cast 3 days
Cost rare incense and offerings worth a total value of 20 gp × the spell rank
Secondary Casters 2
Primary Check Religion
Secondary Checks Crafting, Performance
Area 40-foot burst
Range 40 feet
Duration 1 year

Area 40-foot-radius burst around an immobile altar, shrine, or fixture of your deity

Secondary Casters 2, must be worshippers of your religion


You consecrate a site to your deity, chanting praises and creating a sacred space. While within the area, worshippers of your deity gain a +1 status bonus to attack rolls, skill checks, saving throws, and Perception checks, and creatures anathema to your deity (such as undead for Pharasma or Sarenrae) take a -1 status penalty to those rolls. If your deity's divine sanctification allows you to choose holy or unholy, you can choose to make the consecrated site holy or unholy as well. If the deity's sanctification must be holy or unholy, you must make the site match that sanctification. Strikes made by worshippers of your deity within the area gain the site's sanctification trait, if any.


Critical Success The consecration succeeds, and it either lasts for 10 years instead of 1 or covers an area with twice the radius. Occasionally, with your deity's favor, this might produce an even more amazing effect, such as a permanently consecrated area or the effect covering an entire cathedral.

Success The consecration succeeds.

Failure The consecration fails.

Critical Failure The consecration fails spectacularly and angers your deity, who sends a sign of displeasure. For at least 1 year, further attempts to consecrate the site fail.


Heightened (7th) The consecrated area also gains the effects of the planar seal spell, but the effect doesn't attempt to counteract teleportation by worshippers of your deity. The cost increases to 200 gp × the spell rank.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Consecration

A consecration spell enhances an area for an extended period of time. A given area can have only a single consecration effect at a time. The new effect attempts to counteract any existing one in areas of overlap.