Virulak NecromancerCreature 7
Source Pathfinder #182: Graveclaw
Perception +13 (darkvision)
Languages Common, Necril
Skills Arcana +15, Crafting +15, Diplomacy +17, Intimidation +17, Religion +13
Str +4, Dex +0, Con +4, Int +2, Wis +2, Cha +6
AC 24; Fort +15; Reflex +12; Will +18;
HP 115 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Claw
+18 (+14, +10) to hit (agile, unarmed) 2d8 + 6 SlashingVoid Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Uncanny NecromancyThe virulak necromancer can freely heighten False Vitality, Grim Tendrils, and Vampiric Feast to any level they can cast without knowing them at higher levels.
Undead Virulence (poison, virulent)Saving Throw DC 25 fortitude
Maximum Duration 6 rounds
Stage 1 2d8 poison damage (1 round)
Stage 2 3d8 poison damage (1 round)
Stage 3 4d8 poison damage (1 round)
Venomous Gaze
(concentrate, divine, poison, visual)The virulak locks its gaze on a single creature within 30 feet. The target is exposed to the virulak's undead virulence.
Arcane Spontaneous Spells (DC 25, +17 to hit)
Cantrips (4th Level): Chill Touch, Electric Arc, Mage Hand, Read Aura, Shield
1st Level (4 slots): Grim Tendrils, Ray of Enfeeblement, True Strike
2nd Level (4 slots): False Life, Gentle Repose, Spectral Hand
3rd Level (4 slots): Bind Undead, Blindness, Vampiric Touch
4th Level (3 slots): Enervation, Vampiric Maiden
Virulak necromancers are often intrigued by the interplay between poison and undeath, testing toxins on their dead flesh or, more commonly, on hapless living victims. This virulak necromancer was once a sorcerer but now considers their bloodline irrelevant.
When a creature dies from poison, it sometimes rises as a virulak: an undead being infused with lethal venom. Most virulaks are solitary creatures with memories of an excruciating death. Occasionally, a mass poisoning produces numerous simultaneous fatalities, increasing the chance of many virulaks arising at once and working together in a dangerous mob. Entire villages might rise as virulaks when forced to subsist on food so spoiled it has become toxic or from an intentional scheme to poison the settlement.
Virulaks retain the intelligence and memory they had in life, but their agonizing death by poison transforms them into bitter mockeries of their former selves. Poison seeps from their fingertips and solidifies into hard claws. Virulaks are known for a cynical and ironic sense of humor. They delight in poisoning the good spirits and reputations of those around them, dealing psychological blows that mirror the venom in their bodies.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.