TokainenCreature 9
Source Pathfinder #215: To Blot Out the Sun
Perception +21 (darkvision)
Languages Azlanti, Necril
Skills Athletics +19, Intimidation +15, Occultism +14, Religion +19, Society +14
Str +4, Dex +1, Con +2, Int +1, Wis +4, Cha +2
AC 26; Fort +17; Reflex +14; Will +21; +2 circumstance to all saves vs. disease
HP 160 (void healing)
Speed 25 feet
Meteor Hammer
+20 (+15, +10) to hit (backswing, disarm, reach 10, trip) 2d8+8 BludgeoningFist
+20 (+16, +12) to hit (agile, unarmed) 1d4+8 Bludgeoning+2 Circumstance to All Saves Vs. DiseaseRetaliatory Flare

Trigger Tokainen would be damage by an adjacent creature
Effect Tokainen's flesh flares with scouring flames, dealing 1d4 fire damage to all adjacent enemies (DC 28 reflex save; increased to 2d8 fire damage if Tokainen is using Channel the Cataclysm stance).
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Calculated Bloodletting
(spellshape)If your next action is to cast Harm, any living creature that fails its save against that spell is dealt 1d6 persistent,bleed damage. In addition, if that version of harm has an area, you can designate up to 5 living creatures in the area; they're not affected by that casting of harm.
Channel Cataclysm
(stance)Tokainen screams in rage, channeling the cataclysmic fury of Scal into her own body as she Interacts to draw a weapon. While she is in this stance, Tokainen gains fast healing 5, immunity to fire, her melee Strikes deal an additional 2d8 fire damage, and she gains access to her Spiral Swing ability. While Tokainen is in this stance, she can't cast spells.
Spiral Swing
(flourish)Requirements Tokainen is wielding her meteor hammer and is in Channel Cataclysm stance
Effect Tokainen swings her meteor hammer in a wide circle, dealing 4d8[bludgeoning],4d8 fire damage to each enemy in a 10-foot emanation. Tokainen can't use Spiral Swing again for 1d4 rounds.
Divine Prepared Spells (DC 28, +20 to hit)
Cantrips (5th Level): Divine Lance, Prestidigitation, Shield, Sigil, Void Warp
1st Level: Bane, Command, Enfeeble, Fear, Harm
2nd Level: Dispel Magic, See the Unseen
3rd Level: Blindness, Chilling Darkness
4th Level: Divine Wrath, Vampiric Maiden
5th Level: Divine Immolation
1st Level: Touch of Obedience
4th Level: Commanding Lash
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
DhampirA creature with this trait has the dhampir versatile heritage. These humanoids are the offspring of vampires and members of other ancestries.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.