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TiluatchekCreature 12


UniqueSmallAberrationChaoticEvil
Source Pathfinder #200: Seven Dooms for Sandpoint
Perception +19 (darkvision, lifesense (precise) 60 feet)
Languages Aklo, Common, Sakvroth, (can't Speak Any Language), Telepathy 100 Feet
Skills Athletics +17, Crafting +21, Deception +22, Diplomacy +20, Occultism +21, Society +21, Stealth +20
Str +3, Dex +6, Con +5, Int +7, Wis +5, Cha +6

AC 32; Fort +21; Reflex +24; Will +23;
HP 221
Speed 35 feet
Immunities blinded, controlled, emotion, possession

Talon One Action +24 (+20, +16) to hit (agile, finesse, unarmed) 3d10+6 Slashing

Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Lifesense 60 feet

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

Body Thief Three Actions (manipulate, occult, possession)

The intellect devourer reduces in size and burrows into the brain of a creature dead for no longer than 1 day. At the start of the intellect devourer's next turn, the body revives at its maximum Hit Points, controlled by the devourer. The intellect devourer is conscious and can sense everything the possessed body could.

Any effect that ends the possession kills the host body with the same effects as Exit Body. The intellect devourer can't use any of the host creature's spells with Body Thief but can use its own spells.

The host body slowly decays while inhabited by the intellect devourer, becoming uninhabitable after 7 days unless preserved with Peaceful Rest or a similar effect.

Exit Body One Action (move)

Requirements The intellect devourer is controlling a body with Body Thief


Effect The intellect devourer leaves its host body, which dies instantly and is no longer a suitable host for any Body Thief ability. The intellect devourer appears at full size in an adjacent space.

Nightmare Curse Two Actions (curse, illusion, incapacitation, mental, occult)

Frequency once per day


Effect Tiluatchek reaches out with his mind to infect the dreams of a single creature within 60 feet that he can see. The target suddenly experiences a brief but overwhelming memory of a harrowing nightmare it had at some point in the past and must attempt a DC 32 will save. The effects of this curse are permanent until the target is cured (although any frightened condition values imparted by the curse pass and end normally).


Critical Success The target is unaffected, and the nightmare vision passes as swiftly as it appears.

Success The vision causes the target to become Frightened 1. The target also becomes cursed. Every time it attempts to sleep, it's plagued by nightmares of being stalked through an endless maze of caverns by something that wants to steal its body and eat its brain. The cursed creature now requires 10 hours of rest (rather than 8) in order to be able to make its daily preparations and can't take the Long-Term Rest activity at all.

Failure As success, but Frightened 2, and each time the target sleeps, it suffers the effects of a Nightmare spell (DC 32 will save).

Critical Failure As failure, but Frightened 3 and Fleeing for as long as it remains frightened. If the cursed target ever rolls a critical failure against a nightmare spell while it remains cursed (including those caused by the curse itself), it dies in its sleep. If at the time of this death Tiluatchek is also dead (but for no more than 1 year), the intellect devourer is restored to life inside of the target creature's body as if he'd used Body Thief to take the body over.

Ravage Three Actions (death)

The intellect devourer makes two talon Strikes against a Paralyzed, Restrained, or Unconscious creature, using the same attack modifier as its highest attack modifier.

These Strikes gain the death trait. If Ravage kills the target, the intellect devourer may use Body Thief against it as a free action.

Stolen Identity

While an intellect devourer uses Body Thief, it gains the ability to understand and speak all languages known by the host, as well as knowledge of the host body's abilities, identity, role in society, and personality. However, it does not gain the specific memories or knowledge of the host body.


Arcane Prepared Spells (DC 29, +21 to hit)

Cantrips (6th Level): Daze, Message, Shield, Telekinetic Hand, Telekinetic Projectile
1st Level: Charm, Disguise Magic, Fear, Phantasmal Minion
2nd Level: Dispel Magic, Humanoid Form, Laughing Fit
3rd Level: Haste, Locate, Slow
4th Level: Phantasmal Killer, Suggestion, Translocate
5th Level: Sending, Wall of Stone
6th Level: Cursed Metamorphosis, Petrify

Occult Innate Spells (DC 29, +21 to hit)

Cantrips (6th Level): Daze, Detect Magic, Read Aura
1st Level: Soothe
2nd Level: Invisibility (At Will, Self Only), Paranoia (At Will), Peaceful Rest
4th Level: Confusion, Dispelling Globe


Intellect devourers serve as advance scouts and infiltrators for the powerful force of alien beings called the Dominion of the Black. These monsters roam the Darklands, from which they mount secret invasions of the world above. When an intellect devourer infiltrates a society, its first priority is to acquire a body. It might first seek out a graveyard for a fresh corpse, as this is easier than fighting and killing someone. When the aberration compresses itself into the host's brain cavity, its real body goes dull to sensation as it connects to the nervous system of its host. If found out, an intellect devourer might quickly inhabit a new body to make its escape, preferably something inconspicuous such as a domestic animal.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Aberration

Aberrations are creatures from beyond the planes or corruptions of the natural order.