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Spore Queen QuilindraCreature 20


Unique​Medium​Fiend​Fungus​Unholy​
Source Pathfinder #211: The Secret of Deathstalk Tower
Perception +34 (darkvision)
Languages Aklo, Chthonian, Common, Draconic, Elven, Empyrean, Fungaltongue, Telepathy 100 Feet, Truespeech
Skills Athletics +38, Deception +38, Diplomacy +38, Intimidation +40, Nature +34, Performance +38, Religion +34, Society +36, Stealth +34
Str +8, Dex +6, Con +10, Int +8, Wis +6, Cha +10

AC 44; Fort +38; Reflex +34; Will +34; +1 status to all saves vs. magic
HP 375
Speed 20 feet
Weaknesses Cold Iron 20, Holy 20
Resistances Electricity 20

Tentacle One Action +36 (+31, +26) to hit (magical, reach 10, unarmed) 4d12+16 Bludgeoning
Claw One Action +36 (+32, +28) to hit (agile, magical, unarmed) 4d10+16 Slashing
Dagger One Action +39 (+35, +31) to hit (agile, finesse, magical, versatile s) 3d4+16 Piercing + 1d6 Bleed

Fungaltongue

The Spore Queen can speak with all forms of fungi. She gains a +3 circumstance bonus to all Deception, Diplomacy, or Intimidation checks made against fungal creatures.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicDistracted by Failures

Quilindra remembers her failures in her previous life vividly. A PC can taunt her as an action with the auditory, concentrate, linguistic, and mental traits by attempting a DC 40 deception, DC 40 diplomacy, DC 40 intimidation, or DC 40 performance check.


Critical Success Quilindra is significantly distracted; she becomes Off-Guard for the remainder of the encounter, becomes Stupefied 1, and is Slowed 1 until the end of her next turn as she spends valuable moments sputtering and shrieking in rage at the PC. Additional critical successes increase the value of her stupefied condition by 1, to a maximum of Stupefied 3.

Success As critical success, but she's not stupefied and remains off-guard only until the end of her next turn.

Failure Quilindra is only slightly distracted and becomes off-guard to that PC until the end of the PC's turn.

Critical Failure Quilindra is unaffected.

Create Spawn (divine)

The Spore Queen can create spawn from foes, but she doesn't use this ability in combat, as she would rather see the PCs dead than given this fungal gift.


If a creature dies after being reduced to 0 HP by a fungus tyrant's Mind-Draining Kiss, the fungus tyrant can turn this victim into a spore thrall by donating some of their own fungal matter to the victim and leaving them to "ripen" within a patch of fungus for 24 hours. After this time, the creature is restored to life but gains the fungus trait and becomes a spore thrall. This prevents the creature's soul from continuing on to the afterlife in a similar manner to how undead are taken out of that cycle—as such, those who hold that cycle sacred (particularly worshipers of Pharasma) regard spore thralls as bad as the undead, despite them being living creatures. If the new spore thrall is a lower level than its creator, then it's under the creator's control. If a fungus tyrant controls too many spore thralls at once (as determined by the GM), strong-willed spore thralls can free themselves by succeeding at a DC 28 will save. Typically, a fungus tyrant avoids creating spore thralls out of fallen foes who are too powerful to control, for they're only too aware of the compulsion for revenge such victims might harbor for those who wrenched them from the afterlife.

Grow Sporepod Two Actions (divine)

The Spore Queen causes a human-sized pod of fungal material to burst out of the ground at any point she can see within 60 feet. Once created, a sporepod lasts for 1 minute, until she moves more than 120 feet away from it, or until it's destroyed (AC 45, Hardness 20, 60 HP). She cannot Grow a Sporepod again for 1d4 rounds, but apart from this and a sporepod's 1 minute life, there is no hard limit to the number of sporepods she can have active at any one time.

Mind-Draining Kiss One Action (divine, emotion, mental)

Frequency once per round


Effect The Spore Queen engages a creature she's Grabbed in an act of passion in an attempt to drain its will. The kiss makes the creature Stupefied 1 or increases its stupefied condition by 1, to a maximum of 4. The creature takes 4d6 poison damage and must then succeed at a DC 42 will save or be affected by a suggestion to remain immobile rather than trying to Escape.

Sporestride One Action (divine, move, teleportation)

The Spore Queen Steps into an adjacent sporepod or non-destroyed soul pod (see area K) and instantly teleports to any other active sporepod or soul pod in the area, bursting out of the target pod and destroying it in the process.

Sporewarp One Action (attack)

The Spore Queen attempts a tentacle Strike but treats a sporepod or soul pod of her choice within 120 feet that she can see as the point of origin of that tentacle Strike.

Vengeful Slice (divine)

The Spore Queen inflicts an additional 2d6 spirit damage to elves she Strikes with her dagger. An elf reduced to 0 Hit Points by the Spore Queen's dagger Strike becomes Doomed 1 as Treerazer takes note of their soul.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Occult Spontaneous Spells (DC 42, +34 to hit)

Cantrips (10th Level): Daze, Read Aura, Shield, Telekinetic Hand, Telekinetic Projectile
1st Level (3 slots): Command (2x), Enfeeble, Fear, Sanctuary, Soothe
2nd Level (3 slots): Blood Vendetta, Laughing Fit, Paranoia, Resist Energy, Stupefy
3rd Level (3 slots): Blindness, Slow
4th Level (3 slots): Confusion, Fly, Translocate
5th Level (3 slots): Sending, Subconscious Suggestion
6th Level (3 slots): Spirit Blast, Teleport, Vampiric Exsanguination, Wall of Force
7th Level (3 slots): Duplicate Foe, Warp Mind
8th Level (3 slots): Disappearance
9th Level (3 slots): Overwhelming Presence, Seize Soul
10th Level (1 slots): Freeze Time

Divine Innate Spells (DC 42, +34 to hit)

Cantrips (10th Level): Daze, Detect Magic
1st Level: Charm, Illusory Disguise
3rd Level: Mind Reading, Slow
4th Level: Mirage, Suggestion
5th Level: Hallucination, Mind Probe, Truespeech (Constant)


Rituals

Consecrate


Hundreds of years ago, a cadre of powerful succubus assassins invaded the Abyssal realm of the demon lord of disease and fungus, Cyth-V'sug. These succubi sought to slay a powerful witch who had befouled a profane temple the assassins served. The succubi failed at their mission, but from their corpses grew the first fungus tyrants. Pleased with this development, the witch then seeded numerous worlds on the Material Plane with fungus tyrant spores, who have since grown and thrived in their new environments as rot thrives in a corpse. Today, hundreds of fungus tyrants inhabit the fouler locales of the Material Plane. They're particularly fond of large cave systems and ruined cities, but also can be found in corrupted woodlands where blighted fey rule or in the sewers of active cities that spew vast amounts of magical waste.

An encounter with a normally unintelligent plant monster acting with methodical intent can be evidence of a fungus tyrant's manipulations, but fungus tyrants are equally fond of keeping other types of creatures as pets and thralls—particularly attractive humanoids. Especially favored minions are given the gift of the fungus tyrant's embrace and are transformed into fungoid minions forever loyal to their pallid ruler. Yet most fungus tyrants realize that a diverse array of guardians is best, and they often choose to keep some non-fungus minions on hand to protect their lair.

Fungus tyrants are violently jealous. Any who attempt to lure away their dominated pets or cure those who have been infected by them earns their eternal ire. Yet it's succubi who enrage fungus tyrants the most. In these demons, the fungus tyrant sees a former glamour and power they no longer have access to, and only the brutal destruction of these mocking memories can salve a fungus tyrant's anger. A fungus tyrant faced with someone whom they suspect might be a succubus is terrible indeed, for in such battles, the fiendish fungal beings abandon their normal approach of subtle mental trickery and bring all of their power to bear in an attempt to rip the offending creature apart. Fungus tyrants also take great delight in transforming succubi into fungoid creatures under their control.

While their jealousy doesn't compel them to do battle with other fungus tyrants, they're always careful to maintain their own territories apart from any nearby kin, and they take great pains not to "poach" other tyrant's charmed and infested pets.

A fungus tyrant is 6 feet tall and weighs 150 pounds.

Spore Thralls

When a creature becomes a spore thrall, it rises from death with the same statistics it had in life, but gains the fungus trait, as well as immunity to death effects, disease, @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], and poison, and its alignment switches to match that of the fungus tyrant who created them. When a spore thrall is slain, its soul finally travels to the Boneyard for judgment, but the fungus-encrusted physical remains often spawn new fungal creatures, such as myceloids, violet fungi, or drakauthixes. These fungal spawn are not controlled by the fungus tyrant but generally regard them as an ally or, more often, a divinity.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Fungus

Fungal creatures have the fungus trait. They are distinct from normal fungi.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.