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Sky Dragon (Young, Spellcaster)Creature 9


Large​Divine​Dragon​Electricity​Metal​
Source Pathfinder Lost Omens Draconic Codex
Perception +19 (darkvision, scent (imprecise) 60 feet, mist vision)
Languages Common, Draconic, Sussuran, Talican
Skills Acrobatics +16, Athletics +19, Deception +16, Intimidation +18, Religion +20, Society +18, Stealth +18, Survival +17
Str +6, Dex +1, Con +3, Int +1, Wis +4, Cha +3

AC 28; Fort +18; Reflex +16; Will +21;
HP 155
Speed 30 feet (fly 120 feet)
Immunities electricity, paralyzed, sleep

Jaws One Action +21 (+16, +11) to hit (electricity, magical, reach 10, unarmed) 2d6+12 Piercing + 1d12 Electricity
Claw One Action +21 (+17, +13) to hit (agile, magical, unarmed) 2d4+12 Slashing
Tail One Action +19 (+14, +9) to hit (magical, reach 20, unarmed) 2d10+12 Bludgeoning

Mist Vision

Fog and mist don't impair a sky dragon's vision; they ignore the Concealed condition from fog and mist.

Countered by Fire

If the sky dragon takes fire damage, the elemental magic of metal within them is tempered. Until the end of their next turn, they take a –1 circumstance penalty to attack rolls and AC, and their jaws Strikes don't deal electricity damage. This limitation ends if the dragon uses Steel Lightning Breath.

Effect: Countered by Fire

Fed by Earth (divine)

When a sky dragon is targeted by an earth spell or effect, they crystallize the minerals in their scales to create a light-bending or light-scattering layer for camouflage. For 1 minute, the dragon is Concealed while flying.

Frightful Presence (aura, emotion, fear, mental)

90 feet. DC 26 will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Constrict One Action

(2d6+6) bludgeoning, DC 26 fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Perfected Flight

A sky dragon can hover in place without spending an action, and they automatically succeed at all Acrobatics checks to Maneuver in Flight.

Steel Lightning Breath Two Actions (divine, electricity)

The dragon shoots a ball of electricity that deals 5d12 electricity damage in a 20-foot burst within 40 feet (DC 28 reflex save). They can't use Steel Lightning Breath again for 1d4 rounds.


Divine Prepared Spells (DC 28, +20 to hit)

Cantrips (5th Level): Detect Magic, Divine Lance, Read Aura, Shield, Stabilize
1st Level: Alarm, Bless, Sanctuary
2nd Level: Augury, Create Food, Dispel Magic, Translate
3rd Level: Dream Message, Heroism, Locate
4th Level: Divine Wrath, Read Omens

Divine Innate Spells (DC 28, +0 to hit)

1st Level: Gentle Landing, Gust of Wind
2nd Level: Invisibility


Rituals

Consecrate


When the imperial dragons first arrived in the Universe, each was well-attuned to the elemental planes they hailed from. As the war between the Elemental Lords raged on and the benevolent lords fell one by one, the Planes of Metal and Wood sealed themselves away. For the dragons who originated from the Corroded Core, their very existence was now at stake. These dragons flew from mountaintop to mountaintop, seeking refuge from the then-perilous Tian Xia overrun by warring yaoguai. Finally, upon the mountain peaks of Chenlun, Gossamer, Kelsang, Kimu, Kullan, Kyojin, and the Wall of Heaven, celestial beings answered the dragons' cries for help. What the dragons no longer had in elemental metal, these celestials provided through divine blessings and essence. With their nature changed, the dragons as a species survived. In time, their proximity to the sky and the deities they serve became their namesake. Their past as elemental metal dragons became but a faded memory and creation myth for all but the sky dragons themselves to remember.

The sky dragons proved their gratitude with eternal service. Some became infused with the planar energies of the gods they served, becoming massive and powerful; many were among the progenitors of the modern empyreal dragon. Others stayed in the Universe, practicing their faith and perfecting the divine arts over life and spirit. Rare indeed are sky dragons who strike out on their own, wielding non-divine powers on missions unrelated to a greater will. The few who do retain much of their reclusive and contemplative nature, at least during their younger years.

With the recent return of the Plane of Metal, there have been careful inquiries about sky dragons' connection to that plane. Some wonder if they might find surviving distant relations. These inquiries are not out of curiosity, but need. While being empowered by celestial beings gave the sky dragons the power to defend themselves, it didn't solve the issue of elemental deficiency. Worse, the deficiency continues despite the Corroded Core's return. Sky dragon hatchlings, from eggs or live birth, are born vulnerable, with only patches of scales or none at all. Even with exposure to large deposits of mineral or salt veins (which serve as magnets and reservoirs for elemental metal energy), it can take decades before a hatchling's scales toughen to the point that they have adequate protection to leave the lair. If the Plane of Metal has an answer to this issue—either locations that might serve as a safe birthing or hatching grounds or a way to restore the dragon's ability to absorb ambient elemental energy—it's of utmost importance that all sky dragons learn of the method and opportunity.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Metal

Effects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.