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Queen Telandia EdasserilCreature 17


UniqueMediumElfHumanoid
Source Pathfinder #212: A Voice in the Blight
Perception +29 (low light vision)
Languages Azlanti, Common, Chthonian, Dwarven, Elven, Empyrean, Fey
Skills Lore +33, Arcana +35, Deception +31, Diplomacy +33, Intimidation +31, Nature +29, Occultism +31, Performance +29, Religion +29, Society +31, Stealth +29
Str +0, Dex +4, Con +1, Int +6, Wis +4, Cha +6

AC 39; Fort +27; Reflex +30; Will +32; +4 status to saves vs. mental effects
HP 300
Speed 30 feet (fly 40 feet)

Staff One Action +28 (+23, +18) to hit (magical, two hand d8) 2d4+8 Bludgeoning

+4 Status to Saves Vs. Mental EffectsContingent Mislead Reaction

Trigger Telandia is reduced below 100 HP


Effect Mislead is cast upon Telandia as her contingency effect is triggered.

Queen's Presence (aura)

30 feet. Telandia's royal presence steadies her subjects. All allies of Kyonin within the aura gain a +2 status bonus to saving throws against emotion effects. Additionally, when an ally in the aura reduces the Frightened condition's value, they can choose to reduce the value by 1 more.

Battle Form Wizardry Casting

When Telandia is under the effects of a polymorph spell, she can cast spells and speak normally.

Enhanced Familiar

Telandia's familiar is her beloved falcon, Nyranin. Nyranin has a Speed of 25 feet, a fly speed of 40 feet, and the independent and major resistance (cold and fire) familiar abilities. Telandia has the share senses and spell delivery master abilities.

Quickened Casting Free Action (concentrate, spellshape)

Frequency once per day


Effect If Telandia's next action is to cast a wizard cantrip or a spell that is 7th rank or lower, she reduces the number of actions to cast it by 1 (minimum 1 action).

Reach Spell One Action (concentrate, spellshape)

If Telandia's next action is to Cast a Spell that has a range, she increases that range by 30 feet.


Arcane Prepared Spells (DC 41, +33 to hit)

Cantrips (9th Level): Daze, Detect Magic, Electric Arc, Figment, Message, Telekinetic Projectile
1st Level: Gentle Landing, Illusory Disguise, Sure Strike, Tailwind, Ventriloquism
2nd Level: Entangling Flora, Stupefy, Telekinetic Maneuver, Translate
3rd Level: Cozy Cabin, Dream Message, Levitate, Mind Reading, Slow
4th Level: Aerial Form, Fly, Nightmare, Translocate, Unfettered Movement
5th Level: Banishment, Howling Blizzard, Illusory Scene, Truespeech
6th Level: Disintegrate, Never Mind, Teleport, Truesight
7th Level: Project Image
8th Level: Disappearance, Uncontrollable Dance
9th Level: Metamorphosis, Phantasmagoria

Mentalism School Spells (DC 41, +33 to hit)

1st Level: Charming Push
4th Level: Invisibility Cloak



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.