Priest of SarenraeCreature 6
Source Pathfinder NPC Core
Perception +14
Languages Common
Skills Diplomacy +12, Medicine +14, Religion +14, Society +11, Survival +12
Str +3, Dex +3, Con +1, Int +0, Wis +4, Cha +2
AC 21; Fort +11; Reflex +13; Will +16;
HP 80
Speed 25 feet
Scimitar
+14 (+9, +4) to hit (forceful, magical, sweep) 1d6+8 SlashingFist
+13 (+9, +5) to hit (agile, nonlethal, unarmed) 1d4+8 BludgeoningHealing Hands
When the priest casts Heal, they roll d10s instead of d8s.
Steady SpellcastingIf another creature's reaction disrupts the priest's spellcasting action, the priest attempts a DC 15 flat. If the priest succeeds, their action isn't disrupted.
Divine Prepared Spells (DC 24, +16 to hit)
Cantrips (3rd Level): Detect Magic, Divine Lance, Light, Read Aura, Vitality Lash
1st Level: Breathe Fire, Heal, Infuse Vitality, Spirit Link
2nd Level: Resist Energy, Revealing Light, Spiritual Armament
3rd Level: Fireball, Holy Light
1st Level: Dazzling Flash
Rituals
Cloistered priests safeguard their temples and communities. They are the stalwart keepers of their god's tenets, devoted to spreading the word. Their guidance or healing services come at the cost of a donation.
Religions inspire devout individuals to uphold their tenets.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HolyEffects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.