Priest Of KabririCreature 5
Source Pathfinder Book of the Dead
Perception +13 (darkvision)
Languages Common, Necril
Skills Athletics +13, Diplomacy +11, Religion +13, Society +9, Stealth +12
Str +4, Dex +3, Con +1, Int +0, Wis +4, Cha +2
AC 19; Fort +9; Reflex +9; Will +12;
HP 63 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Flail
+13 (+8, +3) to hit (disarm, sweep, trip) 1d6+6 BludgeoningJaws
+13 (+8, +3) to hit (unarmed) 2d6+6 PiercingClaw
+13 (+9, +5) to hit (agile, unarmed) 2d4+6 SlashingEcstatic Ululation
(divine, void)Trigger A ghoul ally within 30 feet Consumes Flesh to regain Hit Points
Effect The priest of Kabriri unleashes a rapturous howl in praise of their god. All ghouls within 30 feet of the priest of Kabriri, including the priest but not the triggering ghoul, regain half as many Hit Points as the triggering ghoul. All living creatures within 30 feet take void damage equal to half the number of Hit Points the triggering ghoul gained, with a DC 20 fortitude. Only one Ecstatic Ululation can affect a use of Consume Flesh. Any beyond the first have no effect.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Consume Flesh
(manipulate)Requirements The priest of Kabriri is adjacent to the corpse of a creature that died within the last hour.
Effect The priest of Kabriri devours a chunk of the corpse and regains 3d6 healing Hit Points.
It can regain Hit Points from any given corpse only once.
Ghoul Fever (disease)Saving Throw DC 20 fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Actor.Ghoul the next midnight.
Paralysis (incapacitation, occult)Any living, non-elf creature hit by a priest's jaws or claws Strike must succeed at a DC 20 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Swift Leap
(move)The priest jumps up to half its Speed. This movement doesn't trigger reactions.
Divine Prepared Spells (DC 23, +13 to hit)
Cantrips (3rd Level): Chill Touch, Divine Lance, Forbidding Ward, Message
1st Level: Bane, Bless, Fear, Harm
2nd Level: Darkness, Death Knell, Silence
3rd Level: Chilling Darkness, Crisis of Faith
1st Level: Overstuff, Touch of Undeath
A great number of powerful entities have vied for the mantle of patron of the undead, but none of these is more venerated among ghouls than the demon lord @UUID[Compendium.pf2e.deities.Item.Kabriri], Him Who Gnaws. Nearly all ghouls who are inclined to worship gods dedicate themselves to Kabriri, who is honored through profane rituals and macabre ceremonies centered on the gluttonous consumption of sentient beings. Presiding over these liturgies are the priests of Kabriri, particularly vile and cunning ghouls who are specifically tasked by their primogenitor with the duty to ensure his numerous progeny need never go hungry.
Devious and cunning, ghouls can be found anywhere corpses are laid to rest, forever seeking to satisfy their boundless craving for humanoid flesh.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GhoulGhouls are vile undead creatures that feast on flesh.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.