Priest of IomedaeCreature 7
Source Pathfinder Claws of the Tyrant
Perception +15
Languages Common
Skills Lore +17, Diplomacy +13, Intimidation +15, Medicine +16, Religion +17, Society +12, Survival +12
Str +4, Dex +2, Con +3, Int +2, Wis +6, Cha +3
AC 24; Fort +15; Reflex +13; Will +18;
HP 110
Speed 25 feet
Longsword
+16 (+11, +6) to hit (magical, versatile p) 1d8+9 SlashingDagger
+15 (+11, +7) to hit (agile, finesse, versatile s) 1d4+8 PiercingDagger
+15 (+11, +7) to hit (agile, thrown 10, versatile s) 1d4+8 PiercingHealing Hands
When the priest casts Heal, they roll d10s instead of d8s.
Steady SpellcastingIf another creature's reaction would disrupt the priest's spellcasting action, the priest attempts a DC 15 flat. If the priest succeeds, their action isn't disrupted.
Divine Prepared Spells (DC 25, +17 to hit)
Cantrips (4th Level): Detect Magic, Divine Lance, Guidance, Light, Shield
1st Level: Alarm, Heal, Infuse Vitality, Sure Strike
2nd Level: Dispel Magic, Enlarge, See the Unseen
3rd Level: Crisis of Faith, Heroism, Holy Light
1st Level: Weapon Surge
Rituals
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.