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Peerless HealerCreature 15


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +25
Languages Common, Empyrean
Skills Diplomacy +26, Medicine +33, Nature +27, Religion +25, Society +23
Str +3, Dex +1, Con +3, Int +2, Wis +4, Cha +5

AC 35; Fort +26; Reflex +24; Will +27; +2 status vs. poison and disease
HP 200
Speed 25 feet
Resistances Poison 15

Fist One Action +24 (+20, +16) to hit (agile, nonlethal, unarmed) 1d4+9 Bludgeoning
Staff One Action +25 (+20, +15) to hit (magical, two hand d8) 2d4+9 Bludgeoning

Doctor's Hand

When the peerless healer rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.

Healing Echo Free Action (manipulate, vitality)

Trigger The peerless healer restores Hit Points to an ally using Heal


Effect One willing creature within 30 feet who didn't benefit from the triggering spell regains Hit Points equal to half the healing granted. The peerless healer can't use Healing Echo again for 1d4 rounds.

Medical Specialist

The peerless healer is a 17th-level challenge for contests of medicine.

+2 Status vs. Poison and DiseaseCommunity Healer

When Treating Disease or Treating Wounds, the humanitarian healer can treat up to eight targets. In addition, each time the peerless healer successfully Treats Wounds, they can also either reduce the value of one Clumsy, Enfeebled, Drained, or Stupefied condition affecting a single patient by 2 or cast a 7th-rank Clear Mind, Sound Body, or Sure Footing spell on one patient without expending a spell slot.

Healing Hands

When the peerless healer casts Heal, they roll d10s instead of d8s.


Divine Spontaneous Spells (DC 37, +29 to hit)

Cantrips (8th Level): Detect Magic, Divine Lance, Message, Shield, Stabilize
1st Level (4 slots): Air Bubble, Cleanse Cuisine, Create Water, Heal (2x), Sanctuary
2nd Level (4 slots): Cleanse Affliction, Clear Mind, Everlight, Resist Energy, Revealing Light, Share Life, Sound Body, Sure Footing, Water Breathing
3rd Level (4 slots): Heroism, Locate (2x), Ring of Truth, Safe Passage
4th Level (4 slots): Creation, Fly, Talking Corpse, Unfettered Movement, Vital Beacon
5th Level (4 slots): Breath of Life, Sending, Truespeech
6th Level (4 slots): Field of Life
7th Level (4 slots): Regenerate
8th Level (3 slots): Moment of Renewal


Rituals

Resurrect


Peerless healers are legendary, blending divine and natural medicine. Often pillars in their respective communities, they see to the health of the populace.


The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.