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NhakazarinCreature 5


UniqueMediumChaoticEvilGhoulUndeadUnholy
Source Pathfinder #163: Ruins of Gauntlight
Perception +10 (darkvision)
Languages Aklo, Common, Necril, Sakvroth
Skills Acrobatics +11, Athletics +13, Intimidation +14, Occultism +11, Religion +10, Stealth +11
Str +4, Dex +2, Con +4, Int +2, Wis -1, Cha +5

AC 21; Fort +15; Reflex +12; Will +9;
HP 75 (void healing)
Speed 30 feet (burrow 5 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious

Jaws One Action +14 (+9, +4) to hit (unarmed) 2d8+6 Piercing
Claw One Action +14 (+10, +6) to hit (agile, unarmed) 2d6+6 Slashing
Staff One Action +14 (+9, +4) to hit (magical) 1d4+6 Bludgeoning

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Consume Flesh One Action (manipulate)

Requirements Nhakazarin is adjacent to the corpse of a creature that died within the last hour.


Effect Nhakazarin devours a chunk of the corpse and regains 3d6 healing Hit Points.

Nhakazarin can regain Hit Points from any given corpse only once.

Consume Masterpiece One Action (manipulate)

Requirements Nhakazarin is adjacent to the rotting statue of Belcorra in area C34


Effect Nhakazarin devours a chunk of flesh from the statue and regains 3d6 healing Hit Points and is Quickened for 1 round. She can use this extra action only to make a jaws Strike or Cast a Spell.

She can feed from the statue only once each day.

Ghoul Fever (disease)

Saving Throw DC 22 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Actor.Ghoul the next midnight.

Paralysis (incapacitation, occult)

Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 22 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leap One Action (move)

Nhakazarin jumps up to half her Speed. This movement doesn't trigger reactions.


Divine Prepared Spells (DC 22, +14 to hit)

Cantrips (3rd Level): Chill Touch, Daze, Read Aura, Shield, Sigil
1st Level: Bane, Command, Harm, Ray of Enfeeblement
2nd Level: Dispel Magic, Silence, Sound Burst
3rd Level: Chilling Darkness, Vampiric Touch

Domain Spells (DC 22, +14 to hit)

1st Level: Touch of Undeath



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Ghoul

Ghouls are vile undead creatures that feast on flesh.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.