Luxia Mirsaad (7-8)Creature 8
Source Pathfinder Society Scenario #6-10: Once in Whispers
Perception +16
Languages Common, Necril
Skills Lore +14, Arcana +21, Deception +18, Intimidation +16, Society +14, Stealth +13
Str +1, Dex +3, Con +3, Int +4, Wis +2, Cha +2
AC 24; Fort +15; Reflex +12; Will +21;
HP 75
Speed 25 feet
Staff
+16 (+11, +6) to hit (two hand d8) 3d6+2 BludgeoningFist
+18 (+14, +10) to hit (agile, finesse, nonlethal, unarmed) 2d6+3 BludgeoningLover's Devotion

Trigger Luxia would be hit by a melee attack
Effect One of the floating skulls of Luxia's previous lovers interferes with the attack, granting Luxia a +2 circumstance bonus to her AC. The skull is then destroyed. Once all three skulls are destroyed in this way, Luxia can no longer use this reaction.
Drain Bonded Item
Frequency once per day
Requirements Luxia hasn't acted yet on this turn
Effect Luxia expends the power stored in her +1 staff. This gives her the ability to cast one prepared spell she had already previously cast today without spending a spell slot. Luxia must still Cast the Spell and meet the spell's other requirements.
Steady SpellcastingIf a reaction would disrupt Luxia's spellcasting action, she attempts a DC 15 flat. On a success, the action isn't disrupted.
Arcane Prepared Spells (DC 28, +18 to hit)
Cantrips (4th Level): Daze, Electric Arc, Ignition, Shield, Void Warp
1st Level: Command, Grim Tendrils, Spider Sting
2nd Level: Blood Vendetta, False Vitality, Stupefy
3rd Level: Paralyze, Slow, Vampiric Feast
4th Level: Confusion, Flicker, Vision of Death
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.