IapholiCreature 7
Source Pathfinder #218: Titanbane
Perception +15 (darkvision)
Languages Common, Iblydan, Beastspeech
Skills Acrobatics +15, Diplomacy +20, Nature +18, Occultism +18, Survival +18
Str +2, Dex +2, Con +4, Int +3, Wis +2, Cha +6
AC 24; Fort +15; Reflex +13; Will +17;
HP 126
Speed 30 feet
Resistances Fire 5, Poison 10
Flail
+16 (+11, +6) to hit (disarm, magical, sweep, trip) 2d8+6 BludgeoningTail
+16 (+11, +6) to hit (backswing) 1d6 Fire + 2d6+6 BludgeoningBeastspeech
Iapholi can understand and be understood by all creatures that have the aberration, beast, dragon, or giant trait, as if they shared a language.
Recharge Spell
(concentrate)Cost 1 Mythic Point
Effect Iapholi regains one spell.
Wild Calm (aura, divine)30 feet. Iapholi exudes a comforting sense of peace, even when chaos abounds. Allies within the aura gain a +1 circumstance bonus on saves against effects with the emotion trait.
Ekriathe's Breath
Iapholi breathes a gout of energy powered by one of her past lives. She chooses whether this affects a 60-foot line or a 30-foot cone. She also chooses one of the following damage types that the breath deals, which also affects the type of DC 25 basic saving throw affected creatures attempt to reduce the damage:
8d6 bludgeoning (DC 25 fortitude)
8d6 electricity (DC 25 reflex)
8d6 fire (DC 25 reflex)
8d6 poison (DC 25 fortitude)
8d6 sonic (DC 25 fortitude)
8d6 spirit (DC 25 will)
The breath deals 8d6 damage. Ekriathe's Breath gains the trait associated with the chosen damage type. Iapholi can't use Ekriathe's Breath again for 1d4 rounds.
Mythic PowerThe creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.
Mythic Skill
Cost 1 Mythic Point
Effect Iapholi attempts her next Diplomacy check with a +4 bonus and is considered to have mythic proficiency for that check.
Divine Innate Spells (DC 29, +21 to hit)
Cantrips (4th Level): Bullhorn, Divine Lance, Shield, Void Warp
1st Level: Bane, Heal (2x), Protection
2nd Level: Blood Vendetta, Calm, Sudden Blight
3rd Level: Blindness, Dream Message, Heroism
4th Level: Divine Wrath, Vampiric Maiden
1st Level: Soothing Words
4th Level: Unity
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
MythicOptions with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.
Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.
Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.
Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.
NephilimA creature with this trait has the nephilim versatile heritage. Nephilim are planar scions descended from immortal beings from other planes. An ability with this trait can be used or selected only by nephilim.