Hryngar BattlepriestCreature 9
Source Pathfinder #195: Heavy is the Crown
Perception +19 (darkvision)
Languages Common, Dwarven, Sakvroth
Skills Athletics +16, Intimidation +19, Nature +15, Religion +19
Str +4, Dex +1, Con +4, Int +1, Wis +5, Cha +3
AC 29; Fort +18; Reflex +15; Will +21;
HP 155
Speed 20 feet
Resistances Poison 8
Light Hammer
+20 (+16, +12) to hit (agile, magical, thrown 20) 2d6+8 BludgeoningLight Hammer
+20 (+16, +12) to hit (agile, magical, thrown 20) 2d6+8 BludgeoningLight Blindness
When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Sheltered Command
(auditory, linguistic, mental)Trigger The battlepriest is targeted with an attack while adjacent to or sharing a space with a hryngar
Effect The battlepriest commands the hryngar to intercept the attack. The hryngar becomes the target of the attack.
Part the TroopsThe hryngar battlepriest and their mount can share the same space as creatures with both the hryngar and troop traits. Such creatures ignore the Trample ability of any creature the battlepriest is riding.
Toil and Trample
Requirements The battlepriest is mounted on a creature with a Trample ability
Effect The battlepriest commands their mount. Until the beginning of the battlepriest's next turn, the saving throw DC of the mount's Trample increases to DC 26 reflex, and the Trample deals an additional 3d6 spirit damage.
Divine Prepared Spells (DC 28, +20 to hit)
Cantrips (5th Level): Daze, Detect Magic, Divine Lance, Shield
1st Level: Fear, Heal
2nd Level: Dispel Magic, See the Unseen
3rd Level: Blindness, Heroism
4th Level: Divine Wrath, Freedom of Movement
5th Level: Flame Strike, Spiritual Guardian
Cantrips (5th Level): Sigil
2nd Level: Blood Vendetta, Paranoia
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DwarfA creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.
HryngarSubterranean kin of the dwarves, hryngars typically have darkvision, resist poison, and recoil from bright light
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.