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ExorcistCreature 8


RareMediumHumanHumanoidLawful
Source Pathfinder Season of Ghosts Hardcover Compilation
Perception +16
Languages Common
Skills Diplomacy +14, Intimidation +16, Medicine +16, Occultism +15, Religion +18
Str +2, Dex +2, Con +3, Int +1, Wis +4, Cha +2

AC 24; Fort +15; Reflex +14; Will +18;
HP 135
Speed 25 feet

Torch One Action +16 (+12, +8) to hit (agile, finesse, shove) 1d4+5 Bludgeoning + 1d6 Fire
Naginata One Action +17 (+12, +7) to hit (deadly d8, magical, reach 10, versatile p) 2d8+5 Slashing

Purifying Flames Two Actions (divine, fire)

The exorcist attempts to Strike a creature with their torch, attacking with great precision and causing the torch's fires to flare up. This Strike gains a +2 status bonus to its attack roll and inflicts an additional 2d6 fire damage on a hit instead of just 1d6 fire damage. An undead, spirit, or transmigrated creature hit by this attack must also attempt a DC 26 will save.


Critical Success The creature is unaffected by this additional effect, and some of the fire flares back onto the exorcist, inflicting 2d6 fire damage to them (DC 26 reflex save).

Success The creature is unaffected by this additional effect but still takes normal torch damage.

Failure The purifying flames cause the creature to become Clumsy 1 and Stupefied 1 until the end of its next turn.

Critical Failure As failure, but Clumsy 2 and Stupefied 2 for 1 minute.

Torch Wielder

The exorcist treats a torch as a light mace that deals an additional 1d6 fire damage on a hit.


Divine Prepared Spells (DC 26, +18 to hit)

Cantrips (4th Level): Detect Magic, Divine Lance, Read Aura, Sigil, Vitality Lash
1st Level: Bane, Command, Heal, Sanctuary
2nd Level: Dispel Magic, Peaceful Rest, Spiritual Armament
3rd Level: Holy Light
4th Level: Divine Wrath, Talking Corpse


Rituals

Consecrate



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.