Endlo KiverCreature 12
Source Pathfinder #190: The Choosing
Perception +22 (darkvision)
Languages Common, Dwarven, Jotun
Skills Athletics +25, Intimidation +21, Performance +21, Religion +22, Survival +22
Str +5, Dex +1, Con +3, Int +0, Wis +4, Cha +3
AC 33; Fort +22; Reflex +18; Will +23;
HP 215
Speed 20 feet
Resistances Slashing 3
Greatsword
+26 (+21, +16) to hit (magical, versatile p) 3d12 + 11 SlashingJuggernaut
When Endlo rolls a success at a Fortitude save, he gets a critical success instead.
Gorum's HandEndlo deals an additional die of damage with greatswords (included in his Strike above), which also adds an additional die to his Weapon Storm spell.
Replenishment of WarWhen Endlo damages a creature with a greatsword Strike, he gains 6 temporary Hit Points until the start of his next turn. If the Strike was a critical hit, he instead gains 12 temporary Hit Points.
Effect: Replenishment of War (Endlo)
Resolute Stance
(stance)Endlo draws upon the might of stone to bolster his defenses. While in this stance, he gains a +2 status bonus to his AC and increases his resistance to slashing damage to 15, but he reduces his Speeds by 5 feet.
Divine Spontaneous Spells (DC 30, +22 to hit)
Cantrips (6th Level): Chill Touch, Daze, Message, Sigil, Stabilize
1st Level (3 slots): Command, Harm (2x), Heal, Ray of Enfeeblement, True Strike
2nd Level (3 slots): Death Knell, Enlarge, Resist Energy, See Invisibility
3rd Level (3 slots): Chilling Darkness, Heroism, Remove Disease
4th Level (3 slots): Air Walk, Dimensional Anchor, Weapon Storm
5th Level (3 slots): Flame Strike
6th Level (3 slots): Zealous Conviction
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
DwarfA creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.