DronukCreature 17
Source Pathfinder Adventure: Prey for Death
Perception +30 (darkvision)
Languages Common, Diabolic, Dwarven, Sakvroth
Skills Athletics +31, Deception +27, Intimidation +29, Religion +24, Stealth +27
Str +6, Dex +2, Con +5, Int +1, Wis +3, Cha +4
AC 39; Fort +31; Reflex +29; Will +26;
HP 330
Speed 25 feet
Sawtooth Saber
+33 (+29, +25) to hit (agile, finesse, magical, twin) 1d6 Acid + 1d6 Bleed + 3d6+14 SlashingTail Trip

Trigger A creature within Dronuk's reach uses a move action or leaves a square during a move action it's using
Effect Dronuk lashes out at the creature with his tail in an attempt to trip the triggering creature up. Dronuk attempts to Trip the triggering creature.
Mantis's FlurryDronuk's multiple attack penalty for attacks with his sawtooth sabers is –2 for his second attack, and –4 with his third and any subsequent attacks.
Prayer Attack
(concentrate)Requirements Dronuk wields a sawtooth saber in each hand
Effect Dronuk conspirator attempts to Feint an enemy within 30 feet. If the Feint is successful, Dronuk's next successful Strike with a sawtooth saber in that same turn deals 2d6 persistent bleed damage to the target. In addition, provided they remain visible to that target and that target remains within 30 feet of Dronuk, additional Prayer Attacks against that target automatically cause them to become Off-Guard against Dronuk's attacks until the end of their turn.
You're Next
(emotion, fear, mental, visual)Trigger Dronuk reduces an enemy to 0 Hit Points
Effect Dronuk attempts to [/act demoralize options=youre-next] a single creature he can see. He gains a +2 circumstance bonus to this check.
Divine Prepared Spells (DC 35, +27 to hit)
Cantrips (9th Level): Figment, Sigil
1st Level: Fear
2nd Level: See the Unseen
3rd Level: Paralyze
4th Level: Fly, Mantis's Grasp, Translocate
5th Level: Sawtooth Terrain
6th Level: Crimson Breath
9th Level: Massacre
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
DwarfA creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
NephilimA creature with this trait has the nephilim versatile heritage. Nephilim are planar scions descended from immortal beings from other planes. An ability with this trait can be used or selected only by nephilim.