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Augusta WormwoodCreature 14


UniqueMediumHumanHumanoidNephilim
Source Pathfinder #204: Stage Fright
Perception +24 (darkvision)
Languages Common, Diabolic, Shadowtongue
Skills Lore +26, Athletics +22, Deception +27, Intimidation +25, Occultism +24, Society +22, Thievery +24
Str +4, Dex +2, Con +1, Int +2, Wis +4, Cha +5

AC 34; Fort +22; Reflex +25; Will +27;
HP 250
Speed 25 feet

Hatchet One Action +26 (+22, +18) to hit (agile, magical, sweep) 3d6+10 Slashing + 1d6 Acid
Hatchet One Action +26 (+22, +18) to hit (agile, magical, sweep, thrown 10) 3d6+10 Slashing + 1d6 Acid

Infernal Insight One Action (auditory, emotion, linguistic, mental, occult)

Augusta Wormwood draws upon her knowledge of how secrets kept can weigh upon the mind along with her supernatural heritage from being the granddaughter of a gylou devil to unnerve a creature she can see within 30 feet. She speaks aloud an uncanny insight about the target's fears, doubts, and shames; the target must then attempt a DC 34 will save, after which they're temporarily immune to Infernal Insight for 24 hours.


Critical Success The target is unaffected, and Augusta suddenly doubts her own abilities instead; she can't use Infernal Insight again for 24 hours.

Success The target experiences a twinge of self-doubt and shame and takes a –1 status penalty to all Will saving throws until the end of their next turn.

Failure As success, but the penalty increases to a –2 status penalty and lasts for 1 minute; in addition, the target is Slowed 1 for 1 round.

Critical Failure As failure, but slowed 1 for 1 minute.

Quickened Casting Free Action (concentrate, spellshape)

Frequency once per day


Effect If Augusta's next action is to cast a 5th-rank or lower occult spell or cantrip, reduce the number of actions to cast it by 1 (minimum 1 action).


Occult Spontaneous Spells (DC 34, +26 to hit)

Cantrips (7th Level): Detect Magic, Message, Sigil, Telekinetic Hand, Telekinetic Projectile
1st Level (3 slots): Charm, Fear, Phantasmal Minion, Soothe
2nd Level (3 slots): Blur, Dispel Magic, Stupefy, Translate
3rd Level (3 slots): Blindness, Haste, Paralyze
4th Level (3 slots): Confusion, Honeyed Words, Suggestion, Translocate
5th Level (3 slots): Shadow Blast, Truespeech
6th Level (3 slots): Never Mind, Phantasmal Calamity, Scrying
7th Level (3 slots): Retrocognition


Rituals

Call Spirit, Binding Circle



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Nephilim

A creature with this trait has the nephilim versatile heritage. Nephilim are planar scions descended from immortal beings from other planes. An ability with this trait can be used or selected only by nephilim.