Staff of Metal (Major)Weapon 14
Source Pathfinder Rage of Elements
Damage 1d4 Bludgeoning
Type Simple
Price 4,000 gp
Weight light
This cylindrical iron staff has colored segments on both ends, one red and one blue. When you Strike with the staff, you gain a +1 circumstance bonus to the attack roll if the target is wearing metal armor or is primarily made of metal.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrips Detect Metal
- 1st Conductive Weapon, Shielded Arm
- 2nd Magnetic Attraction, Magnetic Repulsion
- 3rd Magnetic Acceleration, Noxious Metals
- 4th Mercurial Stride, Rust Cloud
- 5th Magnetic Repulsion, Impaling Spike
- 6th Field of Razors, Magnetic Acceleration
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
MetalEffects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.
StaffThis magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
TwoHandThis weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.