Staff of Control (Major)Weapon 14
Source Pathfinder GM Core
Damage 1d4 Bludgeoning
Type Simple
Price 4,000 gp
Weight 1 bulk
An array of dazzling gemstones lines the twisting head of the golden staff. While wielding the staff, you gain a +1 status bonus to Diplomacy checks to make a Request.
Activate Cast a Spell
Effect You expend a number of charges from the staff to cast a spell from its list.
- Cantrip Daze
- 1st Charm, Command
- 2nd Laughing Fit, Stupefy
- 3rd Enthrall
- 4th Charm, Confusion, Suggestion
- 5th Command, Subconscious Suggestion
- 6th Dominate, Never Mind
Craft Requirements Supply one casting of all listed ranks of all listed spells.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MagicalSomething with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
StaffThis magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff.
TwoHandThis weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon's damage dice, such as those from striking runes.