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ZiradiniCreature 8


Unique​Small​Chaotic​Dero​Evil​Humanoid​
Source Pathfinder #200: Seven Dooms for Sandpoint
Perception +18 (darkvision)
Languages Aklo, Common, Sakvroth
Skills Arcana +16, Athletics +16, Crafting +16, Intimidation +16, Medicine +18, Occultism +16, Religion +18
Str +6, Dex +3, Con +4, Int +2, Wis +6, Cha +4

AC 27; Fort +16; Reflex +13; Will +20;
HP 137
Speed 20 feet
Immunities confused
Weaknesses Vulnerable To Sunlight 16

Warhammer One Action +18 (+13, +8) to hit (magical, shove) 1d6 Cold + 2d8+9 Bludgeoning

Vulnerable to Sunlight

Ziradini takes 16 untyped damage for every hour they're exposed to sunlight.

Grim Curse of Azathoth Two Actions (curse, divine, emotion, mental)

Frequency once per day


Effect Ziradini invokes Azathoth's name in Aklo as he stares at a creature he can see within 30 feet. His eyes glow orange, and the target endures a brief vision of the seething chaos that churns at the center of the Material Plane and, for that instant, beholds their own insignificance in the cosmos. The target must attempt a DC 26 will save.


Critical Success The creature is unaffected.

Success The creature becomes Stupefied 1 for 1 hour.

Failure The creature becomes stupefied 1, and the first time each night they gaze upon the night sky, they must make a DC 26 will save or they increase the value of their stupefied condition by 1 (to a maximum of Stupefied 4, or they become stupefied 1 if they do not have this condition). Even if the stupefied condition is removed, the target must continue to save upon gazing upon the night sky once per night until the curse is removed.

Critical Failure As failure, but the target feels the weight of the cosmos when the sun sets on their homeland, wherever they may be in the Material Plane or the Great Beyond—they need not gaze upon the night sky.


Divine Prepared Spells (DC 26, +18 to hit)

Cantrips (4th Level): Divine Lance, Message, Read Aura, Shield, Void Warp
1st Level: Bane, Command, Enfeeble, Harm, Heal, Sanctuary
2nd Level: Silence, Spiritual Weapon
3rd Level: Chilling Darkness, Crisis of Faith, Vampiric Feast
4th Level: Divine Wrath, Outcast's Curse

Occult Innate Spells (DC 26, +18 to hit)

Cantrips (4th Level): Daze, Ghost Sound
2nd Level: Darkness (At Will), Noise Blast
4th Level: Rewrite Memory

Cleric Domain Spells (DC 26, +18 to hit)

1st Level: Cry of Destruction



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dero

This family of humanoids are the descendants of fey creatures that fell into darkness and confusion after being abandoned in the Darklands. They are immune to confusion and vulnerable to sunlight.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.