ZaioxCreature 4
Source Pathfinder Adventure: Rusthenge
Perception +7 (darkvision)
Languages Aklo, Sakvroth
Skills Crafting +9, Intimidation +12, Occultism +11, Stealth +11
Str +1, Dex +3, Con +2, Int +3, Wis -1, Cha +4
AC 21; Fort +8; Reflex +11; Will +7;
HP 50
Speed 20 feet
Immunities confused
Weaknesses Vulnerable To Sunlight 0
Aklys
+9 (+4, -1) to hit (trip) 1d6+3 BludgeoningAklys
+11 (+6, +1) to hit (ranged trip, tethered, thrown 20) 1d6+3 BludgeoningVulnerable to Sunlight
A dero magister takes 10 untyped damage for every hour they're exposed to sunlight.
Cytillesh Stare
(concentrate, incapacitation, mental, visual)Frequency once per round
Effect Zaiox glares at a creature he can see within 30 feet. The target is Dazzled for 1 round and must succeed at a DC 21 will save or be Stupefied 1 for 1 round.
Occult Spontaneous Spells (DC 21, +13 to hit)
Cantrips (2nd Level): Chill Touch, Dancing Lights, Detect Magic, Forbidding Ward, Message
1st Level (4 slots): Fear, Grim Tendrils, Phantom Pain, Soothe
2nd Level (4 slots): Blur, Hideous Laughter, Sound Burst, Telekinetic Maneuver
Cantrips (2nd Level): Daze, Ghost Sound
2nd Level: Darkness (At Will), Sound Burst
Dero magisters are leaders among dero society. They perform the bulk of the cruel operations and memory-altering procedures inflicted upon their victims.
Deros are short, wiry humanoids with milky white eyes, gray-blue skin, and wild shocks of off-white or gray hair. The descendants of a mysterious type of fey abandoned in the deepest, darkest caverns of Golarion, deros are the subject of fearful legends and folk tales to most of the world's surface races. They skulk beneath major metropolitan areas, performing cruel and twisted experiments on unwilling subjects. A dero is 3 feet tall and weighs approximately 70 pounds.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
DeroThis family of humanoids are the descendants of fey creatures that fell into darkness and confusion after being abandoned in the Darklands. They are immune to confusion and vulnerable to sunlight.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.