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Whisper Dragon (Adult, Spellcaster)Creature 11


Large​Dragon​Occult​
Source Pathfinder Monster Core 2
Perception +21 (darkvision, scent (imprecise) 60 feet, (+23 to Sense Motive))
Languages Common, Draconic, Empyrean, Fey, Telepathy 100 Feet
Skills Lore +23, Acrobatics +17, Athletics +19, Deception +18, Diplomacy +20, Intimidation +18, Occultism +21, Society +23, Stealth +19
Str +5, Dex +3, Con +4, Int +7, Wis +4, Cha +6

AC 31; Fort +21; Reflex +19; Will +24;
HP 190
Speed 50 feet (fly 170 feet)
Immunities confused, paralyzed, sleep

Jaws One Action +24 (+19, +14) to hit (magical, reach 10) 2d12+11 Piercing
Claw One Action +24 (+20, +16) to hit (agile, magical) 2d10+11 Slashing
Tail One Action +22 (+17, +12) to hit (magical, reach 15) 2d10+11 Bludgeoning

Telepathy 100 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

+2 to Sense MotiveInformation Network

The dragon can attempt a Society check to Recall Knowledge in place of a check to Gather Information, recalling intelligence from prior informants.

+2 Status to All Saves vs. OccultDiplomatic Solution Free Action (emotion, incapacitation, mental, occult)

Trigger The dragon rolls initiative


Effect The dragon targets all enemies it can see within 60 feet with Calm heightened to a rank equal to half the dragon's level rounded up (DC 28 will save). The dragon doesn't need to Sustain this effect, but if the dragon takes any hostile action against those affected, it breaks the effect for all creatures.

Distracting Whisper Reaction (mental, occult)

Trigger The dragon is targeted with an attack


Effect A mysterious voice whispers something disconcerting in the triggering creature's ear, inflicting a –2 circumstance penalty to the triggering attack.

Cogitation Breath Two Actions (mental, occult)

The dragon unleashes a befuddling miasma, dealing 10d6 mental damage in a 40-foot cone (DC 30 will save). A creature that fails its save is Stupefied 1 (Stupefied 2 on a critical failure) for 1 minute. The dragon can't use Cogitation Breath again for 1d4 rounds.

Steal Knowledge One Action (concentrate, mental, occult)

The dragon plucks a fragment of knowledge from the mind of a creature within 60 feet, choosing a skill to affect. The creature must attempt a DC 28 will save.

Success The creature is unaffected.

Failure For the next minute, the creature takes a –1 status penalty to checks using that skill, and the dragon gets a +1 status bonus to using that skill.

Critical Failure As failure, but the penalty is –2 and the bonus is +2.

Unveil Secret Two Actions (fear, mental, occult)

The dragon delves into the mind of a creature within 60 feet to scour for secrets, learning something the creature would find embarrassing or shameful unless they succeed a DC 30 will save. The target becomes Frightened 1 and can't reduce their frightened condition for 1 minute or until the dragon reveals the secret. As a reaction when the affected creature attempts a check, the dragon can reveal their secret to discomfit them, requiring them to roll twice and take the lower result; this is a misfortune effect.


Occult Prepared Spells (DC 30, +22 to hit)

Cantrips (6th Level): Daze, Detect Magic, Forbidding Ward, Message, Telekinetic Hand
1st Level: Command, Disguise Magic, Mindlink
2nd Level: Clear Mind, Humanoid Form, See the Unseen
3rd Level: Dream Message, Hypercognition, Ring of Truth
4th Level: Confusion, Detect Scrying, Rewrite Memory
5th Level: Sending, Synaptic Pulse

Occult Innate Spells (DC 30, +0 to hit)

Cantrips (6th Level): Daze, Message
1st Level: Charm
2nd Level: Embed Message
3rd Level: Clairaudience (At Will), Mind Reading, Ring of Truth
4th Level: Clairvoyance (At Will), Suggestion
5th Level: Mind Probe


Whisper dragons are keen collectors of rumors and secrets who spend centuries honing their information networks and relationships. They generally do so not out of an intent to hold the information over others or to use for their own machinations, but simply because the process of learning and gathering information is fulfilling. Their hoards are sparse compared to those of other dragons, as they hold their true treasures—secrets—in their minds.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.

Occult

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.