Vulpinal TwinCreature 6
Source Pathfinder Adventure: The Enmity Cycle
Perception +15 (darkvision)
Languages Common, Diabolic, Draconic, Empyrean, Speak With Animals, Tongues
Skills Lore +15, Acrobatics +12, Arcana +15, Deception +14, Medicine +11, Performance +16, Religion +13, Society +13, Stealth +12
Str +2, Dex +4, Con +4, Int +5, Wis +3, Cha +6
AC 24; Fort +12; Reflex +14; Will +15;
HP 105
Speed 30 feet
Weaknesses Holy 5
Jaws
+15 (+10, +5) to hit (finesse, magical, unarmed, unholy) 2d10+4 PiercingClaw
+15 (+11, +7) to hit (agile, finesse, magical, unarmed, unholy) 2d6+4 SlashingConstant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Fox's CunningA vulpinal's core value is cunning. They can apply their knowledge and stories from their extensive travels to just about any situation in an instant. Before spending any other action on their turn, the vulpinal can Recall Knowledge as a free action.
Divine Innate Spells (DC 24, +18 to hit)
1st Level: Detect Alignment (Good Only) (At Will)
2nd Level: Deafness, Invisibility (At Will) (Self Only), Sound Burst, Speak with Animals (Constant)
3rd Level: Agonizing Despair, Blindness
4th Level: Dimension Door, Divine Wrath
5th Level: Tongues (Constant)
1st Level: Touch of Corruption
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AgathionThis family of animal-featured celestials is native to the plane of Nirvana. Most agathions are neutral good, have darkvision, and have a weakness to evil damage.
CelestialCreatures that hail from or have a strong connection to the holy planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.