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Ungukk FleshdredgeCreature 11


UniqueMediumHumanoidOrc
Source Pathfinder #209: Destroyer's Doom
Perception +24 (darkvision)
Languages Chthonian, Common, Necril, Orcish
Skills Crafting +21, Deception +20, Intimidation +20, Medicine +21, Religion +21, Stealth +18
Str +2, Dex +4, Con +0, Int +2, Wis +5, Cha +7

AC 29; Fort +15; Reflex +19; Will +21; +1 vs. fear
HP 146 (void healing)
Speed 25 feet

Club One Action +19 (+14, +9) to hit 2d10+12 Bludgeoning
Club One Action +19 (+14, +9) to hit (thrown 10) 2d10+12 Bludgeoning

+1 Vs. FearCursebound

Using a cursebound ability makes Ungukk Enfeebled 1 or increases his enfeebled value by 1, to a maximum of 3. If he reaches Enfeebled 3, he also becomes Drained 1.

Ferocity Reaction

Trigger The monster is reduced to 0 HP.


Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Curse of the Fallen Divine Free Action (cursebound, divine, spellshape)

Ungukk increases the damage of a spell he casts by 1 die.

Quickened Casting Free Action (concentrate, spellshape)

Frequency once per day


Effect If Ungukk's next action is to cast a cantrip or a spell of 4th rank or lower, reduce the number of actions to cast it by 1 (minimum of 1 action).

Roar of Zagresh Two Actions (cursebound, divine, void)

With a mighty roar, Ungukk unleashes void energy in a 30-foot emanation. Creatures in the area must make a DC 30 fortitude save or take 6d6 void damage and become Doomed 1 (Doomed 2 on a critical failure).

Undying Conviction (aura)

30 feet. Ungukk's undead allies within his aura gain a +2 status bonus to saving throws to resist vitality damage and to Will saving throws to resist effects that would make them Controlled.


Divine Spontaneous Spells (DC 30, +22 to hit)

Cantrips (6th Level): Detect Magic, Divine Lance, Forbidding Ward, Shield, Void Warp
1st Level (4 slots): Bane, Enfeeble, Fear, Grim Tendrils, Harm, Summon Undead
2nd Level (4 slots): Blood Vendetta, Darkness, False Vitality, See the Unseen
3rd Level (4 slots): Bind Undead, Crisis of Faith, Ghostly Weapon, Strength of Mind
4th Level (3 slots): Divine Wrath, Talking Corpse
5th Level (3 slots): Shadow Blast, Spiritual Guardian
6th Level (3 slots): Spirit Blast, Vampiric Exsanguination


Rituals

Create Undead, Call Spirit



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Orc

A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.