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UlshukCreature 8


UniqueMediumHumanoidLizardfolkMythic
Source Pathfinder #218: Titanbane
Perception +19
Languages Common, Iruxi
Skills Athletics +15, Medicine +18, Religion +21
Str +3, Dex +2, Con +2, Int +0, Wis +6, Cha +1

AC 26; Fort +16; Reflex +16; Will +21; Aura of the All-Seeing Eye
HP 140
Speed 25 feet

Claw One Action +18 (+14, +10) to hit (agile, finesse, magical, unarmed) 2d4+8 Slashing

Remove a Condition One Action (concentrate)

Cost 1 Mythic Point


Effect Ulshuk ends one condition affecting him.

Aura of the All-Seeing Eye (aura, divine)

10 feet. Ulshuk and his allies within the aura gain a +1 status bonus to saving throws against spells.

Deep Breath

Ulshuk can hold his breath for 15 minutes.

Mythic Power

The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.


Divine Prepared Spells (DC 30, +22 to hit)

Cantrips (4th Level): Divine Lance, Forbidding Ward, Void Warp
1st Level: Bless, Enfeeble, Fear, Heal
2nd Level: Dispel Magic, Resist Energy, See the Unseen
3rd Level: Blindness, Heroism
4th Level: Divine Wrath, Fly



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Lizardfolk

Lizardfolk are a family of reptilian humanoids. These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.