Ulat-Kini MindreaverCreature 7
Source Pathfinder #194: Cult of the Cave Worm
Perception +14 (darkvision)
Languages Alghollthu, Sakvroth, Telepathy 30 Feet
Skills Intimidation +15, Occultism +15, Stealth +12
Str +1, Dex +3, Con +3, Int +1, Wis +3, Cha +6
AC 22; Fort +12; Reflex +12; Will +16;
HP 100
Speed 20 feet (swim 40 feet)
Resistances Cold 10
Claw
+14 (+9, +4) to hit (unarmed) 1d6+3 SlashingFangs
+12 (+7, +2) to hit 2d4+3 PiercingTelepathy 30 Feet (aura, magical, mental)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Psychic Daze
(mental, psychic)The mindreaver targets one creature within 120 feet and violently intrudes into their mind. The target attempts a DC 22 will save.
Critical Success The target creature is unaffected.
Success The target creature gains weakness 1 to mental damage for 1 minute. If they already have weakness to mental damage, the value of the weakness increases by one.
Failure The target creature takes 2d10 mental damage and gains weakness 1 to mental damage for 1 minute. If they already have weakness to mental damage, the value of the weakness increases by one.
Critical Failure As failure, except the target's weakness to mental damage increases by 2.
Effect: Psychic Daze
Occult Spontaneous Spells (DC 22, +14 to hit)
Cantrips (4th Level): Daze, Guidance, Message, Shield, Telekinetic Projectile
1st Level (3 slots): Alarm, Déjà Vu, Ill Omen
2nd Level (3 slots): Blood Vendetta, Soothe, Telekinetic Maneuver
3rd Level (2 slots): Agonizing Despair, Phantom Pain, Sculpt Sound
4th Level (2 slots): Clairvoyance, Seal Fate
When not being controlled and manipulated by alghollthus, ulat-kinis have found they can develop formidable psychic powers. Those who master this craft are dubbed "mindreavers" by their awestruck kin.
Ulat-Kini Culture
The creatures who surface humanoids consider scum still hold grand empires beneath the waves. While some ulat-kinis still revere the alghollthu who created them and others have learned to hate their creators, there are ulat-kinis who have found a new way forward. They have developed their own culture outside of alghollthu influence, founding new underwater traditions and creating new cultural standards.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AmphibiousAn amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.