Tempest IncarnateCreature 19
Source Pathfinder NPC Core
Perception +29
Languages Common, Sussuran, Thalassic
Skills Acrobatics +35, Intimidation +37, Nature +34, Stealth +35, Survival +31
Str +2, Dex +5, Con +3, Int +1, Wis +4, Cha +6
AC 40; Fort +30; Reflex +34; Will +31;
HP 360
Speed 25 feet (fly 60 feet)
Resistances Cold 15, Electricity 20
Fist
+32 (+28, +24) to hit (agile, finesse, magical, nonlethal, unarmed) 3d4+8 Bludgeoning + 3d12 ElectricityWind Rider
A tempest incarnate ignores penalties and difficult terrain from strong winds. When flying, they don't need to Fly each round to avoid falling.
Earthbound VulnerabilityA tempest incarnate who is hit by or fails a saving throw against an effect that prevents them from flying (such as Earthbind or Felling Strike) takes 20 mental damage in addition to the usual effects.
Hurricane Cloak (air, aura, primal)10 feet. A creature that enters the area must succeed at a DC 38 athletics check (if on the ground) or Acrobatics check to [/act maneuver-in-flight dc=38] (if flying) or end its movement. A creature that critically fails is also knocked back 5 feet and falls Prone. Creatures making ranged projectile and thrown attacks that pass through the area must succeed on a DC 5 flat or the attack fails. Massive projectiles, such as thrown boulders, are not affected. A tempest incarnate can activate or deactivate this ability with a single action that has the concentrate trait.
Intimidating Storm (emotion, fear, mental)A creature that fails a saving throw against a Cataclysm or Wrathful Storm spell cast by the tempest incarnate becomes Frightened 2 (or Frightened 3 on a critical failure). A creature can only be frightened once by each casting of wrathful storm.
SwiftnessThe tempest incarnate's movement doesn't trigger reactions.
Push 10 Feet
Requirements The monster's last action was a successful Strike that lists Push in its damage entry
Effect The monster attempts to [/act shove] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.
Primal Spontaneous Spells (DC 44, +37 to hit)
Cantrips (10th Level): Caustic Blast, Electric Arc, Frostbite, Know the Way, Sigil
1st Level (4 slots): Air Bubble, Gust of Wind
2nd Level (4 slots): Environmental Endurance, Mist, Water Breathing
3rd Level (4 slots): Haste, Wall of Wind
4th Level (4 slots): Fly, Hydraulic Torrent, Unfettered Movement
5th Level (4 slots): Control Water
6th Level (4 slots): Chain Lightning, Field of Life, Truesight
7th Level (4 slots): Unfettered Pack
8th Level (4 slots): Arctic Rift
9th Level (4 slots): Detonate Magic (Items That Grant Flight Only), Wrathful Storm
10th Level (1 slots): Cataclysm
When a sorcerer's blood calls to storm and sky, they can become a frightening force to behold. When that power matures, they become living conduits of the tempest.
A primalist is a wielder of primal energies and magic, sometimes taught by forces of primal power, including powerful elementals or fey of the First World. Primalists protect the natural world, offering strong medicine to those in need while facing suspicion from those who don't understand their ways.
A great many primalists belong to druidic circles, and even those who aren't members tend to be familiar with the most prominent ones in their homeland.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.