SonnoraeCreature 18
Source Pathfinder #191: The Destiny War
Perception +31 (darkvision, truesight (precise) 60 feet, detect magic, painsight)
Languages Aklo, Common, Diabolic, Draconic, Fey, Goblin, Shadowtongue
Skills Lore +32, Acrobatics +32, Athletics +31, Deception +36, Diplomacy +34, Intimidation +36, Performance +34, Religion +31, Stealth +34
Str +7, Dex +8, Con +5, Int +6, Wis +7, Cha +8
AC 42; Fort +27; Reflex +32; Will +31; +1 status to all saves vs. magic
HP 335 (regeneration 25 (deactivated by holy or silver)
Speed 30 feet (fly 30 feet)
Immunities cold
Weaknesses Holy 20, Silver 20
Claw
+34 (+30, +26) to hit (agile, finesse, reach 10, unarmed, unholy) 3d6+15 Slashing + 2d6 BleedPainsight (divine)
A precentor automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions, as well as the value of those conditions.
Constant SpellsA constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. MagicRegeneration 25 (Deactivated by Holy or Silver)This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Final Spite
Trigger Sonnorae is reduced to 0 Hit Points
Effect Sonnorae casts Wails of the Damned, if it's available, before dying. Otherwise, she makes one Strike.
Unnerving Gaze (aura, divine, mental, visual)30 feet. When a creature ends its turn in the aura, it must succeed at a DC 37 will save or become Doomed 1.
Assemble Choir
Sonnorae adds a creature that is affected by her Spirit-Flensing Touch and is within 100 feet to her choir of screams. Sonnorae can have any number of creatures in her choir, although a creature no longer affected by Spirit-Flensing Touch leaves the choir immediately. Creatures in Sonnorae's choir of screams are Fascinated by each other and Sonnorae, and they can't use hostile actions toward each other or Sonnorae. If Sonnorae uses a hostile action toward a creature in her choir, it immediately leaves the choir. When Sonnorae casts an innate divine spell, she can cause the effect to originate from any member of her choir instead of herself, using her saving throw DC and attack bonus.
Focus Gaze
(concentrate, divine, mental, visual)Sonnorae stares at a creature she can see within 30 feet. The target must attempt a DC 37 will save against Sonnorae's unnerving gaze. In addition, if the creature was already Doomed, on a failed save, it sees the skin of its body peel back, making it Confused for as long as it remains doomed. After attempting this save, the creature is then temporarily immune until the start of Sonnorae's next turn.
Spirit-Flensing Touch
(divine, mental)Sonnorae touches a creature within 10 feet. The target's spirit tears through its organs and flesh and must attempt a DC 40 will save.
Critical Success The creature is unaffected, and is temporarily immune for 24 hours.
Success The creature takes 4d6 slashing damage.
Failure The creature takes 9d6 slashing damage and is Sickened 1 and Stupefied 1. As long as the creature remains sickened, it must use one action on its turn to scream in agony.
Critical Failure The creature takes 18d6 slashing damage and is Sickened 2 and Stupefied 2. As long as the creature remains sickened, it must use two actions on its turn to scream in agony.
Divine Innate Spells (DC 40, +32 to hit)
Cantrips (9th Level): Daze, Detect Magic (Constant), Sigil
1st Level: Command
2nd Level: Invisibility (At Will, Self Only), Sound Burst
4th Level: Fly (Constant)
5th Level: Crushing Despair, Synesthesia
6th Level: True Seeing (Constant)
7th Level: Plane Shift (At Will, to the Harrowed Realm, Universe, or Netherworld only)
8th Level: Mind Blank, Spiritual Epidemic
9th Level: Wail of the Banshee
Velstracs are horrific, shadow-dwelling fiends who seek ultimate sensation through self-mutilation. They transcend their stoic detachment only when inflicting pain and terror upon their victims, practicing new forms of debasement and torture before then turning their knives on themselves. Although velstracs consider themselves beyond such limitations as morality or mortal taboos, their victims know them as emotionless tormentors who inflict debased, sadistic suffering. They claim to seek perfection in thought, form, and action, although they don't recognize any refinement that doesn't require the painful excision of the flesh or spirit.
Velstracs manifest from the souls of masochistic or sadistic mortals that are diverted into the Shadow Plane and then forged into forms that suit their vile predilections, ranging from the low-ranking augurs to the aesthetics-obsessed interlocutors.
Some mortals refer to velstracs as "kytons," a misattribution that the velstracs tolerate with cold amusement. The term "kyton" denotes a master or virtuoso among their kind, and these fiends enjoy being labeled masters of their horrid paths to perfection through agony.
Velstrac storytellers and historians are known as precentors. Trailed by horrific choirs, precentors perform in the courts of the velstrac demagogues.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.
VelstracA family of fiends from the Shadow Plane that are associated with pain and agony. All velstracs possess some form of disturbing gaze.