🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Sister MaeriCreature 16


UniqueMediumElfHumanoid
Source Pathfinder Adventure: Prey for Death
Perception +28 (low light vision)
Languages Common, Diabolic, Elven, Empyrean
Skills Athletics +24, Deception +30, Diplomacy +28, Medicine +29, Religion +31, Society +28, Stealth +30, Thievery +28
Str +2, Dex +4, Con +2, Int +2, Wis +5, Cha +4

AC 38; Fort +26; Reflex +28; Will +30;
HP 290
Speed 40 feet

Sawtooth Saber One Action +30 (+26, +22) to hit (agile, finesse, magical, twin) 3d8+10 Slashing
Shuriken One Action +28 (+24, +20) to hit (agile, monk, reload 0, thrown 20) 1d4+10 Piercing

Blightburn Resin (alchemical, contact, poison)

Saving Throw DC 30 fortitude

Onset 1 minute

Maximum Duration 6 rounds

Stage 1 6d6 poison damage (1 round)

Stage 2 7d6 poison damage (1 round)

Stage 3 9d6 poison damage (1 round)

Deadly Saber

When Sister Maeri wields a sawtooth saber, she increases the damage die size of the weapon by one step and deals an extra 2d6 precision damage to Off-Guard creatures. When she critically succeeds at an attack roll with a sawtooth saber, she applies the weapon's critical specialization effect.

Divine Weapon Reaction

Frequency once per turn

Trigger Sister Maeri finishes Casting a Spell


Effect Until the end of her turn, Sister Maeri's sawtooth saber deals an additional 1d4 spirit damage.


Divine Prepared Spells (DC 37, +29 to hit)

Cantrips (8th Level): Daze, Detect Magic, Guidance, Light, Stabilize
1st Level: Enfeeble, Harm, Heal
2nd Level: Calm, Cleanse Affliction, Clear Mind, Dispel Magic, Sound Body, Sure Footing
3rd Level: Blindness, Dream Message
4th Level: Divine Wrath, Fly
5th Level: Divine Immolation, Sending
6th Level: Blessed Boundary, Truesight, Vampiric Exsanguination
7th Level: Divine Decree

Divine Focus Spells (DC 37, +29 to hit)

1st Level: Sudden Shift, Weapon Surge
4th Level: Trickster's Twin, Zeal for Battle


Rituals

Resurrect



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Elf

A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.