Shenga HeartrenderCreature 7
Source Pathfinder Society Scenario #5-06: Ukuja, the First Wall
Perception +15
Languages Common, Orcish
Skills Arcana +17, Deception +17, Religion +15, Stealth +16
Str +2, Dex +3, Con +2, Int +4, Wis +2, Cha +0
AC 22; Fort +13; Reflex +16; Will +15;
HP 115
Speed 25 feet
Glaive
+15 (+10, +5) to hit (deadly d8, forceful, magical, reach 10) 2d8+6 SlashingDemon-Touched Weapon

Frequency once per turn
Requirements Shenga's most recent action was to cast a non-cantrip spell
Effect Until the end of her next turn, Shenga deals 1d6 bleed damage with her melee Strikes.
Reach Spell
(concentrate, spellshape)If the next action the Shenga Heartrender uses is to Cast a Spell that has a range, increase that spell's range by 30 feet.
Divine Spontaneous Spells (DC 25, +17 to hit)
Cantrips (4th Level): Daze, Divine Lance, Guidance, Read Aura
1st Level (4 slots): Fear, Harm, Heal, Ray of Enfeeblement (2x)
2nd Level (4 slots): Clear Mind (Remove Frightened Only), Dispel Magic (2x), Noise Blast
3rd Level (4 slots): Chilling Darkness, Crisis of Faith
4th Level (3 slots): Divine Wrath
1st Level: Glutton's Jaw
3rd Level: Swamp of Sloth
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
OrcA creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.