🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Sephone HauginiCreature 9


UniqueMediumHumanHumanoid
Source Pathfinder Adventure Path: Hellbreakers
Perception +15 (darkvision)
Languages Chthonian, Common, Daemonic, Diabolic, Requian
Skills Lore +17, Lore +15, Arcana +18, Deception +14, Diplomacy +16, Intimidation +14, Occultism +15, Religion +15, Society +15
Str +0, Dex +4, Con +1, Int +4, Wis +2, Cha +3

AC 26; Fort +14; Reflex +17; Will +15;
HP 117
Speed 25 feet

Staff One Action +17 (+12, +7) to hit (magical, monk, two hand d8) 2d4+4 Bludgeoning

Counterspell Reaction (arcane)

Trigger A creature Casts a Spell Sephone has prepared


Effect Sephone expends a prepared spell, losing the spell slot as if she had cast the triggering spell. She then attempts to counteract the triggering spell.

Channel Hellfire One Action (arcane, unholy)

Frequency three times per day


Effect Sephone fuels her spell with the essence of Hell. The next spell she casts deals fire damage instead of its usual damage type. Any creature that takes damage from the spell and doesn't have the unholy trait also takes an additional 2d8 spirit damage (DC 25 fortitude save).

Drain Religious Symbol Free Action (arcane)

Frequency once per minute


Effect Sephone drains her religious symbol and regains a spell she has cast. During her current turn, she can cast one spell she prepared today and already cast.

Widen Spell One Action (manipulate, spellshape)

If the next action Sephone uses is to Cast a Spell that has an area of a cone or line and does not have a duration, increase the area of that spell. Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.


Arcane Prepared Spells (DC 25, +17 to hit)

Cantrips (5th Level): Daze, Detect Magic, Shield, Telekinetic Projectile
1st Level: Alarm, Breathe Fire, Enfeeble, Fear, Force Barrage, Grim Tendrils, Mystic Armor, Pummeling Rubble, Runic Body, Thunderstrike
2nd Level: Darkvision, Invisibility, See the Unseen, Telekinetic Maneuver, Translate
3rd Level: Paralyze
4th Level: Fly, Wall of Fire
5th Level: Summon Dragon

Wizard School Spells (DC 25, +17 to hit)

1st Level: Force Bolt
4th Level: Energy Absorption

Mage's Hat (DC 25, +17 to hit)

Cantrips (5th Level): Prestidigitation


Rituals

Diabolic Pact, Resurrect



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.