Requiem Dragon (Ancient, Spellcaster)Creature 20
Source Pathfinder Monster Core 2
Perception +36 (darkvision, lifesense (imprecise) 120 feet, scent (imprecise) 60 feet, status sight)
Languages Chthonian, Common, Daemonic, Draconic, Empyrean, Requian
Skills Lore +34, Acrobatics +32, Athletics +38, Diplomacy +34, Medicine +41, Religion +38
Str +10, Dex +6, Con +7, Int +6, Wis +10, Cha +7
AC 44; Fort +33; Reflex +30; Will +36;
HP 370
Speed 60 feet (fly 180 feet, swim 60 feet)
Immunities death effects, paralyzed, sleep
Horn
+38 (+33, +28) to hit (magical, reach 20) 4d10+15 PiercingClaw
+38 (+34, +30) to hit (agile, magical, reach 15) 4d6+15 SlashingTail
+36 (+31, +26) to hit (magical, reach 25) 4d8+15 BludgeoningSoul Journey (divine, exploration)
The dragon spends 1 hour traveling through planar channels to reach the River of Souls, and then reaches any point along the river. This has the effects of Interplanar Teleport, except that the dragon can arrive precisely where they like on any major plane.
Status SightThe requiem dragon automatically knows the Hit Points of all creatures they can see.
Soul Anchor
(divine)A creature within 60 feet would drop to 0 Hit Points
Effect The dragon anchors the triggering creature's soul to its body. The creature remains at 1 Hit Point, becomes Doomed 2, and gains fast healing equal to the dragon's level for 1 minute. The creature becomes temporarily immune to further Soul Anchor usages for 24 hours.
Effect: Soul Anchor
Withhold Death
(divine)Trigger The dragon is critically hit by an attack
Effect The dragon resists the loosening of its own soul, preventing some of the damage. The dragon gains resistance 20 to all damage against the triggering attack.
Dooming Breath
(divine, spirit)Energy from Creation's Forge erupts from the dragon's mouth, dealing 16d8 spirit damage in a 120-foot line (DC 42 reflex save). Undead creatures who fail the save must also succeed at a DC 42 will save or become Doomed 1. If the target is already doomed, the doomed value increases by 1 (to a maximum of Doomed 4). The dragon can't use Dooming Breath again for 1d4 rounds.
Redirect River
(concentrate, death, divine)The requiem dragon redirects a small portion of the River of Souls, using their body as a spiritual connection. The river swells around them, filling the area in a 15-foot emanation for 1 round, becoming difficult terrain to all other creatures. Additionally, creatures that begin their turn in the emanation or enter it for the first time each round must succeed a DC 42 fortitude save or become Drained 1 and Doomed 1. If the target is already drained or doomed, the value increases by 1 (to a maximum of 4). The dragon can Sustain the effect.
Soul Shield
(concentrate, divine)Frequency once per day
Effect The requiem dragon uses their life essence to create a shield of spiritual energy around a creature within 60 feet. The shield creates a link between the dragon and the creature with the effects of Share Life except that the effect doesn't end regardless of distance and remains for 1 hour. In addition, the creature gains resistance 10 to physical and spirit damage that applies to the half of damage it receives. The dragon can Dismiss the effect.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Divine Prepared Spells (DC 42, +34 to hit)
Cantrips (10th Level): Guidance, Haunting Hymn, Message, Sigil, Stabilize
1st Level: Protection, Sanctuary, Spirit Link, Thoughtful Gift
2nd Level: See the Unseen, Share Life
3rd Level: Ring of Truth, Safe Passage
4th Level: Ghostly Tragedy, Talking Corpse, Vital Beacon
5th Level: Banishment, Breath of Life, Invoke Spirits
6th Level: Field of Life, Raise Dead
7th Level: Interplanar Teleport, Planar Seal, Regenerate
8th Level: Spirit Song
9th Level: Foresight, Seize Soul
Cantrips (10th Level): Stabilize
1st Level: Heal (2x)
Requiem dragons are stewards of the River of Souls and the process through which souls reach their final destination in the afterlife. The safe journey of a soul is of utmost importance to a requiem dragon, and some will follow individual souls from their first entry into the river through to their judgment in the Boneyard and eventually to their ultimate resting place. Most requiem dragons tie themselves to specific planes and shepherd any souls bound to that plane, leading to dragons linked to places like Heaven or Hell, though these dragons never swear true allegiance to these planes. Requiem dragons fill their lairs along the River of Souls—patchworks of somber architecture rescued from other planes—with invaluable records and mementos of great accomplishments.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.